Don't panic - quicker paced may refer to the campaign speed. RTW campaigns are faster than STW and MTW campaigns, I think, but still very long and IMO lacking pace. The mods that slow down the battles - RTR and EB - are even more glacial at the level of the campaign. (I think EB requires about 1000 turns to get the Marian reforms.) By contrast, I think BI was a step in the right direction with less provinces, a shorter campaign and big unpredictable threatening hordes (I've nothing against a mega-campaign, but give us the options of more bite-sized ones too).
I've been playing Civ4 and although it is also lengthy (on epic/huge), it manages to be more tense and exciting ("one more turn") than TW. I'd like to see more done to get the "fewer and more decisive" battles we were promised in RTW. Fewer skirmishes (especially with spawning rebels) and no contest sieges.
Of course, a key way Civ4 maintains the tension is by having an AI that really breathes down your neck. TW needs a little more of that element of danger. IMO, the threat from AI factions in the campaigns has progressively diminished as we've moved from STW to MTW to RTW. Of course, we'd love cleverer AI but in the absence of that raising the AI threat may just require more Civ style cheats to boost the AIs resources. (EB has recognised that with the scripts to keep replenishing the AIs coffers).
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