Yeah - they'd not dare try that!Originally Posted by Weebeast
It better be slow and tactical (compared to rtw) with a decent ai though...
Yeah - they'd not dare try that!Originally Posted by Weebeast
It better be slow and tactical (compared to rtw) with a decent ai though...
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
Can I understand what's so bad about short battles? And who said they are short anyway, try an infantry to infantry battle and see how much will it hold. And the sollution to this problem, is improve the A.I. Go play some MP, the easiest game would take 20 mins.. I can't understand what do you mean by a slower battle..
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
One of the communities biggest (and ongoing) problems with RTW is that compared to MTW and STW the battles are much shorter in length. Movement speeds are faster, killing rates are faster, units route quicker. Even battles between 2 full stacks rarely last more than 10 minutes. Whereas in MTW a battle between 2 full stacks could last 30 minutes or more, with the battle ebbing and flowing. With RTW, the lines meet, fight for a few seconds, then one side chain routes. I've not even come close to the epic 3 and 4 hour fights I had in MTW whilst playing RTW. Battles that will live long in the memory.
Like most MTW and STW vets I miss those epic battles in RTW, and I am apprehensive at this talk of a quicker pace in MTW2...
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
Let's just hope this is what CA told the marketing guys to shut them up, and they're actually making a deep, tactical, battle system.
I don't think you can sell 'slow' to your average marketing guy, but then, most of them probably never played a Total War game either...
Yes, Iraq is peaceful. Go to sleep now. - Adrian II
Ahh it is nice that somebody cares if I live or not, but honestly I'm a little disappointed nobody would give mouth to mouth... I mean I have brushed my teeth two weeks ago.![]()
Of course you can't, that is why you would use 'Epic' instead.Originally Posted by doc_bean
I can still remember a lot of battles in MTW or STW where most of my army wasrouted and I had only a few units that I had managed to rally left, all of them depleted, tired and in not too good a mood. Then the enemy would come at me and we would fight on and on and on until I would realize that it served no purpose anymore.
That can't happen in RTW.
You may not care about war, but war cares about you!
They should also bring back individual units' ability to rally rather than having it just in the general's hands. Many's a MTW battle where I would be desperately waiting to rally a unit which might just be able to turn the tide. That didn't happen in RTW, which was that game's loss.
Seriously though, we need confirmation that this is just marketing speak, and not a fundamental rejigging of the engine - faster paced battles is just not what I want to hear. What's the point of the lovely new graphics and fancy motion-captured animations if the battles are too fast to enjoy them?
I expect we will know more in PC Zone's 'first look' on February 2nd![]()
Followed by a preview in PC Gamer in March![]()
I'm a bit against that. Plus RTW's rally style is much more historically accurate, and as much heat CA gets............Originally Posted by Zatoichi
Anyways a question for someone who's played some of the mods with reduced kill rates while also stretching there system. To me it seems I can get more troops on the battlefield with RTR before the lag kicks in as opposed to vanilla. I'm not saying this is fact but I'm suspicous RTR takes more units to lag. Cavalry have a fast kill rate but most infantrys kill rate is reduced by over one third in RTR. So on average theres up to over 50 percent less calculations the processor has to calculate wich ups the performance. Since MTW 2 is claiming much more epic battles without probably upping the system requirements by much (I hope). So one way to increase troop count is to make the calculations needed per second less. So for MTW2's engine the calculations are probably reduced, but the chances to kill could be increased.
Anyways the way it's stated could mean multiple things such as instead of fighting a bunch of small stacks fighting your way to a city you could find 1 major battle where either the A.I. keeps marching thier army away from yours in the case of defeat while gaining reenforcements or you are retreating yours in the case of defeat while being persued.
1 major battle is a quicker pace than 5 or 6 small battles
Anyways RTW's kilm rate is a little fast but acceptable for me but it's the way routers = instadeath that bothers me.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Pleeease CA and Sega!
Less is more!
I like the speed as it was in MTW. In RTW i found the battle speeds a bit too fast. Over all the game improves if the suspense is allowed to grow before the battle. Well into the fighting there should be room for tactical maneuvers. It´s all about balancing, i know.I just dont like when a game becomes repetitive or when someone believes exlusively that more of the same more intense makes it better.
The renaissance total war, colonial total war, imperial total war - That´s what we need![]()
![]()
One of the reasons the MTW battles last so blasted long is the reinforcement system. The units come in stacks one after another instead all at once. And honestly, I much more like the all-at-once Rome battles.
However, I do agree that the actual movement and fighting speed in Rome is a bit too fast, things tend to get a bit too hectic.
One of the communities biggest issues is not accepting mods. A mod that slows down running speed and combat is a piece of cake but it seems that MPers much rather yell at CA.
I would submit that this is because most people do not wish to rely on third-party mods for a good game. Mods are supposed to add new content, not fix the game.Originally Posted by Duke John
If R:TW was the ideal game, then yes. But people are complaining about speeds and CA is doing nothing about it. The solution by the community? Keep whining because mods are not official.
Bookmarks