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  1. #1

    Default Re: Battle speed

    Man, you guys are too free or.. :S

    Are R: TW battles fast in Huge scale as in Normal? Frankly, from the ashes of M: TW remaining in my head, I do remember battles being slow, but like I don't care. Wheather they are fast or slow, I'll still get the fun, and the result will still be the same. Won't it?
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  2. #2
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: Battle speed

    To be precise, I don't think people want slowness just for slowness' sake. What I want back is some control.

    You don't command as much in R:TW. You deploy your toops and click attack. It's not quite like the same as using auto-resolve and getting to watch, but it's too close.

    Sure, command and control was limited in the Medieval Era. However, at least you had time to spring a trap or watch for a gap in the line and go charging in with your knights.

    The excitement of striking at just the right moment is what I miss in R:TW. It still happens, sometimes, but not often enough.
    Last edited by Doug-Thompson; 01-24-2006 at 17:20.
    "In war, then, let your great object be victory, not lengthy campaigns."

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