Quote Originally Posted by Zatoichi
They should also bring back individual units' ability to rally rather than having it just in the general's hands. Many's a MTW battle where I would be desperately waiting to rally a unit which might just be able to turn the tide. That didn't happen in RTW, which was that game's loss.
I'm a bit against that. Plus RTW's rally style is much more historically accurate, and as much heat CA gets............

Anyways a question for someone who's played some of the mods with reduced kill rates while also stretching there system. To me it seems I can get more troops on the battlefield with RTR before the lag kicks in as opposed to vanilla. I'm not saying this is fact but I'm suspicous RTR takes more units to lag. Cavalry have a fast kill rate but most infantrys kill rate is reduced by over one third in RTR. So on average theres up to over 50 percent less calculations the processor has to calculate wich ups the performance. Since MTW 2 is claiming much more epic battles without probably upping the system requirements by much (I hope). So one way to increase troop count is to make the calculations needed per second less. So for MTW2's engine the calculations are probably reduced, but the chances to kill could be increased.

Anyways the way it's stated could mean multiple things such as instead of fighting a bunch of small stacks fighting your way to a city you could find 1 major battle where either the A.I. keeps marching thier army away from yours in the case of defeat while gaining reenforcements or you are retreating yours in the case of defeat while being persued.

1 major battle is a quicker pace than 5 or 6 small battles

Anyways RTW's kilm rate is a little fast but acceptable for me but it's the way routers = instadeath that bothers me.