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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Battle speed

    Quote Originally Posted by x-dANGEr
    Can't their just be a drop-down menu in options where you decide what battle speed you want in SP? And in MP, the host decides it and problem solved :P
    I think that would be a most acceptable solution to us all. We can't assume everybody want the solid and lengthy combat of MTW.

    But I really want the uncertainty to come back, the slow development of who is getting the upper hand. The battle that lasts across the entire map. The rallying of desperate forces to last just one more charge. The furious engagement of outnumbered forces on a hill when you have all the troops engaged and the enemy is flanking you. The last one is in Rome too seldom given that you often rout your enemy to the front and then deal with the flankers. In MTW you sit a bite your nails as they edge closer and your troops are still engaged with an enemy unit with 90% if it's strength.
    You may not care about war, but war cares about you!


  2. #2
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Battle speed

    Quote Originally Posted by Kraxis
    The battle that lasts across the entire map.
    Or better still - if they expand the map so you still have room for a lot of manouvering and flanking and similar while still allowing for really big battle lines. In RTW it was a little sad that on huge unit settings you could sometimes create a line of phalanxes that covered pretty much the entire width of the map... I really always wanted to play huge but never did because it removed all possibilities for manouvering...

    Anyway it's slower battle speed and better AI for me, I don't like the speed of the RTW engagements, it removes both the tactical game, the historical realism, and the epic feeling of battles. Too often in RTW I just collected 5-6 cavalry units and move them around, isolating one enemy unit at the time and charging it. Repeating that for a while, the enemy army is eliminated, no matter how strong it was from the start of the battle (except if it was a horse archer army). That was the cause of the fourth downside of RTW battles - that I suffered too few casualties to have any worries on the campaign map and long term strategy. More losses in the battles equals more interesting campaign map game. But it mustn't be more losses while keeping the RTW battle speed, because then defeat usually means total annihilation of the army. It's more interesting in EB when often 60% of defeated armies (both my own and those of the enemy) get away. Makes it a tougher decision to know whether to push on or not.
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  3. #3
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Battle speed

    Caliban deserves a big hug!! That is so comforting to hear. My day suddenly improved dramatically, and it wasn't even a bad day to begin with.

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Battle speed

    Legio what I meant was that the battle would roll back and forth if you were too uncareful and chased after the enemy when and if he routed. Then you would be beaten back when hid reinforcements arrived. Or even if you slowly crept ahead, jumping from tactical position to the next until you realized you were far from safety.

    Btw, I want a return of the diluge of experienced troops if you send them home for reinforcements. You should be forced to be forced to merge your experienced troops.
    You may not care about war, but war cares about you!


  5. #5
    Unpatched Member hrvojej's Avatar
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    Default Re: Battle speed

    Quote Originally Posted by Kraxis
    Btw, I want a return of the diluge of experienced troops if you send them home for reinforcements. You should be forced to be forced to merge your experienced troops.
    Yeah, easy replacement of depleted units in RTW was a big thing that made waging war so much easier, and yet it was too tempting not to use it (for me at least). Something should be done with the retraining system to make it harder to just regrow your entire army in a turn or two: maybe something along the lines of "homelands" that one of the mods to RTW had?

    Sorry for the OT.
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    Some people get by with a whole lot more - A. Eldritch

  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Battle speed

    Limiting the amount of replacements you can order would be nice. Say three units perhaps.
    But the amount of possible replacements were never a problem in MTW in my mind as they were after all normally green anyway (the veterans would normally only come home to be upgraded and smaller veteran forces would be in special replacement armies near the front).
    And often I merged so many forces that I didn't even have that many forces to send home for replacements. Most new troops coming as raw recruits.

    This is very much unlike RTW where I basically retrained units as often as I could and in basically any settlement.
    You may not care about war, but war cares about you!


  7. #7
    Member Member Gen_Lee's Avatar
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    Default Re: Battle speed

    In Mtw, Bkb, Med, Nap, Atw or P&m I loose a lot due to umproper management of reeformcents/usage of units.
    But in Rtw seems even I, a bad commander by all means, still manage to win despite all.
    So hope MIItw will be an improvement over Mtw rather then Rtw, lol.

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