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  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Battle speed

    I think most of us here want it for SP...

    But in any case I did mod that stuff myself. And I ended up putting it back (well mostly). It just looked wrong with the sliding and the long pauses between attacks were horrible.

    In te ned I even tried upping defense immensely, that seemed to work but then I found out that it only works 100% on the unshielded side. Nice... Suddenly the shield became a liability.

    In the end the solutions were at best a bandaid over a gushing wound.
    You may not care about war, but war cares about you!


  2. #2
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Battle speed

    Well I would want it for both SP and MP (SP more), but I really wouldn't mind longer battles for MP, the thing that makes playing a MP game in Rome take so long is when you try to start one...

    But that's a discussion for a different thread...

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Battle speed

    But in any case I did mod that stuff myself. And I ended up putting it back (well mostly). It just looked wrong with the sliding and the long pauses between attacks were horrible.
    The solution of editing the terrain movement modifiers is indeed bad as it also slows walking (which is fine). I was talking about editing the animations, since they are the ones who dictate the speed of movement.

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Battle speed

    Ah... Then I must say that I have not been familiar with a speedmod for that. An I thought I was rather well versed in that department, at least until mid autumn.
    You may not care about war, but war cares about you!


  5. #5

    Default Re: Battle speed

    I can not understand why only RTW comes in for abuse when considering unit speed. STW/MI was too fast but nobody goes on and on about that. I have played MP RTW battles that have lasted over an hour. I have played MP MTW battles that lasted less than 10 minutes. The combat phase is governed by many things other than movement speed.
    I found unit speeds (walking/running) less than perfect in MTW, cav appeared to be running but getting nowhere, many times an arbalest unit would manage to escape light cav.
    Lack of control and limited space in RTW is possibly governed by the AI habit of stretching its units into one wide line.
    Deployment zones have always been arranged far too close so manoeuvre is of secondary importance and that horrible red zone is a wonderful flank protector.

    A few map extras would significantly improve battles. Surprise features like marshy ground etc, things that prevent units working at optimum levels, realistic and IMO it would add more drama to the battlefield

    ......Orda

  6. #6

    Default Re: Battle speed

    I agree to you Orda. I have experienced battles that lasted 1:50 hours.. And it all depends on the players experience (In MP) and how a fool the A.I is (In SP). So, I say no to blame the speed of the battle for such things, after all, if we want it as it was, increase the number of men to 1000 and see how long will the battle last.
    Last edited by x-dANGEr; 01-28-2006 at 09:01.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

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  7. #7
    Cynic Senior Member sapi's Avatar
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    Default Re: Battle speed

    Quote Originally Posted by x-dANGEr
    I agree to you Orda. I have experienced battles that lasted 1:50 hours.. And it all depends on the players experience (In MP) and how a fool the A.I is (In SP). So, I say no to blame the speed of the battle for such things, after all, if we want it as it was, increase the number of men to 1000 and see how long will the battle last.
    I have never seen a battle that long in rtw in sp, but i did in mtw, so i'd like to see the speeds reduced to what they were then...
    From wise men, O Lord, protect us -anon
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  8. #8

    Default Re: Battle speed

    Quote Originally Posted by Orda Khan
    Lack of control and limited space in RTW is possibly governed by the AI habit of stretching its units into one wide line.


    ......Orda
    I think that's because CA learned from their online MTW game vs AMP (and magy+Koc) ;).
    Abandon all hope.

  9. #9

    Default Re: Battle speed

    Quote Originally Posted by Mithrandir
    I think that's because CA learned from their online MTW game vs AMP (and magy+Koc) ;).
    .....And they would still lose badly, even implementing this tactic ( which is fundamentally weak). RTW armies insist on being single lined and this is the major reason for quick routs. The centre or flank (depending on your point of attack) crumbles and the rest of the battle is chasing off the rest

    ....Orda

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