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  1. #1

    Default Re: Battle speed

    I can not understand why only RTW comes in for abuse when considering unit speed. STW/MI was too fast but nobody goes on and on about that. I have played MP RTW battles that have lasted over an hour. I have played MP MTW battles that lasted less than 10 minutes. The combat phase is governed by many things other than movement speed.
    I found unit speeds (walking/running) less than perfect in MTW, cav appeared to be running but getting nowhere, many times an arbalest unit would manage to escape light cav.
    Lack of control and limited space in RTW is possibly governed by the AI habit of stretching its units into one wide line.
    Deployment zones have always been arranged far too close so manoeuvre is of secondary importance and that horrible red zone is a wonderful flank protector.

    A few map extras would significantly improve battles. Surprise features like marshy ground etc, things that prevent units working at optimum levels, realistic and IMO it would add more drama to the battlefield

    ......Orda

  2. #2

    Default Re: Battle speed

    I agree to you Orda. I have experienced battles that lasted 1:50 hours.. And it all depends on the players experience (In MP) and how a fool the A.I is (In SP). So, I say no to blame the speed of the battle for such things, after all, if we want it as it was, increase the number of men to 1000 and see how long will the battle last.
    Last edited by x-dANGEr; 01-28-2006 at 09:01.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: Battle speed

    Quote Originally Posted by x-dANGEr
    I agree to you Orda. I have experienced battles that lasted 1:50 hours.. And it all depends on the players experience (In MP) and how a fool the A.I is (In SP). So, I say no to blame the speed of the battle for such things, after all, if we want it as it was, increase the number of men to 1000 and see how long will the battle last.
    I have never seen a battle that long in rtw in sp, but i did in mtw, so i'd like to see the speeds reduced to what they were then...
    From wise men, O Lord, protect us -anon
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  4. #4

    Default Re: Battle speed

    But the problem is the A.I I think. All it's armies are weak a bunch of peasents and it also can't handle them..
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  5. #5

    Default Re: Battle speed

    I never played MTW. But 8 hour epic battles sound quite cool. As long as they're not too common.

    It would be helpful if you could save during battles. I'm not sure if that was in MTW?

  6. #6

    Default Re: Battle speed

    Quote Originally Posted by Orda Khan
    Lack of control and limited space in RTW is possibly governed by the AI habit of stretching its units into one wide line.


    ......Orda
    I think that's because CA learned from their online MTW game vs AMP (and magy+Koc) ;).
    Abandon all hope.

  7. #7

    Default Re: Battle speed

    Quote Originally Posted by Mithrandir
    I think that's because CA learned from their online MTW game vs AMP (and magy+Koc) ;).
    .....And they would still lose badly, even implementing this tactic ( which is fundamentally weak). RTW armies insist on being single lined and this is the major reason for quick routs. The centre or flank (depending on your point of attack) crumbles and the rest of the battle is chasing off the rest

    ....Orda

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