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  1. #1

    Default Re: Battle speed

    I can say for sure that the BI settings for movement speed and kill speed is the best, its the same as MTW only difference is that BI archers are more deadly and effective.

    Problem lies in AI and has alway been that, charging archers into combat, attacking one at a time, suicidal generals and cav is the real issues. You can modd kill speed/movement speed as low as you like, increase morale as high as you wish but that will only offer slow battles, not tough battles.

  2. #2

    Default Re: Battle speed

    Quote Originally Posted by AquaLurker
    I can say for sure that the BI settings for movement speed and kill speed is the best, its the same as MTW only difference is that BI archers are more deadly and effective.
    The running speeds in RTW were measured as 50% faster than MTW, you have a delay before a unit starts to move and you have 25% more units to control.


    Quote Originally Posted by AquaLurker
    Problem lies in AI and has alway been that, charging archers into combat, attacking one at a time, suicidal generals and cav is the real issues. You can modd kill speed/movement speed as low as you like, increase morale as high as you wish but that will only offer slow battles, not tough battles.
    The AI isn't as aggressive as a human player. That's why the speed is less of an issue in SP, but it's a big issue in MP. All of those AI issues were addressed to some degree in the patches, but speed was unchanged. There is a bias in the battle AI which causes the AI to overestimate it's winning chances. I've tested it and the AI makes frontal charges with units that have no chance of winning. The AI doesn't do this in STW. I believe that contributes to suicide generals, archers charging into melee and units attacking one at a time. Many players have asked CA to get rid of the AI bias in the battles and also in the auto-resolve, but they have steadfastly refused to do so.

    _________Designed to match Original STW gameplay.


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  3. #3

    Default Re: Battle speed

    Quote Originally Posted by Puzz3D
    The AI isn't as aggressive as a human player. That's why the speed is less of an issue in SP, but it's a big issue in MP. All of those AI issues were addressed to some degree in the patches, but speed was unchanged. There is a bias in the battle AI which causes the AI to overestimate it's winning chances. I've tested it and the AI makes frontal charges with units that have no chance of winning. The AI doesn't do this in STW. I believe that contributes to suicide generals, archers charging into melee and units attacking one at a time. Many players have asked CA to get rid of the AI bias in the battles and also in the auto-resolve, but they have steadfastly refused to do so.
    Errhhh...so the problem is still the AI

    The running speed have to match the archers effectiviness in BI, MTW archers were not as effective compared to BI.

  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Battle speed

    The running speed have to match the archers effectiviness in BI, MTW archers were not as effective compared to BI.
    It takes more time to animate than to change a few stats. Besides the animations were motion captured, so it was probably that the archers were given increased stats to match the higher running speeds and not the other way around.

  5. #5

    Default Re: Battle speed

    Quote Originally Posted by Duke John
    It takes more time to animate than to change a few stats. Besides the animations were motion captured, so it was probably that the archers were given increased stats to match the higher running speeds and not the other way around.
    Probably, but it sure does makes BI a very dynamic multiplayer game.

  6. #6

    Default Re: Battle speed

    The speed is less of an issue than the other things like no overlap penalty. I was fed up of seeing a writhing mass of units, which in essence should be ineffective but on the contrary,in reality they are anything but. If I had to state a preference it would be neither MTW nor RTW/BI. I would like to see MTW inf speed and somewhere in between both games for cav. I would however like to see a considerable difference between heavy and light cav running/charge speeds

    .....Orda

  7. #7

    Default Re: Battle speed

    But their is a difference between light/heavy cav speeds. In R: TW, that's the exact reason why in many cases a Scythia Horse Archers unit is better than a noble archers units (In MP). Because a Scythian Horse Archers unit can get away of it's enemies and surely heavy cav, unlike the Noble Archers Unit which is slow.

    I muself can't understand how you expect the A.I to be as good as even a basic new player tactic-wise..
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

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