Re: Catching HA
Many HA are "very hardy" or "hardy," giving them great endurance compared to most cavalry. Heat doesn't effect them as much, either.
So HA are faster to begin with, and don't get as tired as quickly — given the same amount of movement.
The trick with catching HA is to keep them moving all the time with missile troops of some sort, then charge them while the charging unit is fresh.
Getting them to go into Cantabrian circle doesn't seem to tire them out as quickly as it did in earlier versions of R:TW, but I haven't tested that.
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The skirmish "zone" for HA is almost too generous. I often have to turn skirmish off to get them where they need to go. Otherwise, they'll turn away from enemies that are still a safe distance away.
On the other hand, they won't hold the distance far enough between themselves and troops armed with javelins or pilum. If left to themselves on skirmish, pilum or javelin troops can get close enough for throwing. You can't charge HA with infantry, but you can throw missiles until you're out of ammo.
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