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Thread: Medieval2 ~:cheers:

  1. #1

    Default Medieval2 ~:cheers:

    http://www.totalwar.com/community/medieval2.htm


    Check it out guys, medieval 2 is the next game. It sounds awsome

  2. #2

    Default Re: Medieval2 ~:cheers:

    wow it looks sweeeeeeeet!
    wonder what the system requirements will be like!

  3. #3
    Recovering Lurker Member jebes's Avatar
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    Default Re: Medieval2 ~:cheers:

    That's what I am woorried about. My system has a hard time with 5,000 guys that all look the same and do the same animations.

  4. #4

    Default Re: Medieval2 ~:cheers:

    The Textures are definitely vastly better than in Rome.
    Also, in my opinion, medieval was the best of all tw games till now, and i seem to be not the only one with that opinion.

  5. #5
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Medieval2 ~:cheers:

    .. the 21 factions makes it sound like it is simply built on top of the RTW core.. which makes sense, but i fear the hardcode limits.
    now i'm here, and history is vindicated.

  6. #6
    Member Member lancer63's Avatar
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    Default Re: Medieval2 ~:cheers:

    Time to start saving for a new machine.

  7. #7

  8. #8

    Default Re: Medieval2 ~:cheers:

    Damn nice ss.
    To bad we will have to wait one year before good mods will be made afther MTW 2 is releasd.

  9. #9
    Bearer of Vilya, Editing Slave Member LordElrond's Avatar
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    Default Re: Medieval2 ~:cheers:

    Aztecs...
    Last edited by LordElrond; 01-23-2006 at 20:16.
    Quote Originally Posted by khelvan
    Oh. My. God.

  10. #10
    Son of Gob. Member Jebus's Avatar
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    Default Re: Medieval2 ~:cheers:

    Guys, stop peeing your pants.

    We've all seen the Rome: Total War pre-release screenshots, we all read the Rome: Total War pre-release promises, and we all know what we got.

    This game will be Rome: Total war with new units, slightly better graphics, a bit more unit formations and the same ahistorical crap we've seen in R:TW.

    I'd bet my head on it.
    Je ne vois qu'infini par toutes les fenêtres.

    Charles Baudelaire, Les Fleurs du Mal

  11. #11
    Guest Dayve's Avatar
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    Default Re: Medieval2 ~:cheers:

    Welp... It all looks very good on CA's nasa machines that can handle more than 5000 men... But how will it look on the machines of people like me (and probably most people here) who won't have the money to buy all the lovely new graphics cards and stuff that will no doubt be released in the near future... I wonder if they have improved the ai? Is there a release date at all yet?

  12. #12
    Member Member cunctator's Avatar
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    Default Re: Medieval2 ~:cheers:

    Conquering the new sounds great, one of my dreamed features for M:TW and units looks much better than vanilla R:TW too. Let'S hope that it's playable without a realism mod.

  13. #13

    Default Re: Medieval2 ~:cheers:

    I know that things like "greatest tw experience ever" don't mean much, but i'm pretty sure that they'll have some good improvements over Rome. I trust Sega much more than activision.
    Also the units definitely do look much much less comiclike than in Rome.
    Seems like theyve learned that bit from all the mods.

  14. #14
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Medieval2 ~:cheers:

    well I guess this explains why the BI units sucked, their GFX artists were busy on MTW2 units (which take a LOT more work). Let's just hope their programmers actualy do anything usefull too, other then adding a few features no one cares about. Until that is proven I'll stay far away from this game, no matter how nice it looks or sounds.
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  15. #15
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Medieval2 ~:cheers:

    Well, it was looking good until I saw this.

    Troops block and parry attack moves and string together deadly combo attacks and finishing moves before scanning the battlefield for their next kill.


    God almighty.

  16. #16
    Guest Dayve's Avatar
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    Default Re: Medieval2 ~:cheers:

    Yeah i thought that looked a bit dodgy myself... The game won't be realistic i tell you that now... See if i'm wrong... And battles will still be over in a matter of seconds probably, but maybe they have learned from mods on that by now... We shall see... Either way... I'm dreading the minimum specification requirements...

  17. #17

    Default Re: Medieval2 ~:cheers:

    I hope that this is just an overly enthusiastic way to say that combat moves will be put together more fluently, which would be good.
    If not...

  18. #18
    Significante Member Antagonist's Avatar
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    Question Re: Medieval2 ~:cheers:

    ....Do I take it then that I am the only person who thinks that the fusion of Total War and Soul Calibur is an idea with extraordinary, near-limitless potential, and that correctly implemented could quite possibly result in the Best Game Ever?

    ........

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  19. #19

    Default Re: Medieval2 ~:cheers:

    After having read up what soul calibur is (never had much to do with consoles, though i thin i might buy that game if it would be for pc and relatively cheap), i must say it could be fun to be one of the fighters, as long as you aren't overpowered.
    Imagine it as a mmo game, one player is the commander, 5000 others are soldiers ^^
    But seriously i dont think that would be too practical, as it might only distract from the core game, the tactics.

  20. #20
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Medieval2 ~:cheers:

    Quote Originally Posted by Jebus
    Guys, stop peeing your pants.

    We've all seen the Rome: Total War pre-release screenshots, we all read the Rome: Total War pre-release promises, and we all know what we got.

    This game will be Rome: Total war with new units, slightly better graphics, a bit more unit formations and the same ahistorical crap we've seen in R:TW.

    I'd bet my head on it.
    I wouldn't be quite so extreme. There will be new features in MTW2. It will undoubtedly be based on the RTW engine, sure, but with new features. The interesting question is whether it will, overall, be more or less moddable.

    I'm betting on significantly more moddable, but still well below Half-Life 2 levels.

    As for the graphics, come on. The pictures there are touched up, just like the RTW promotional art. Notice that CA never says the provided images are actual in-game screenshots.
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  21. #21
    Member Member Stormy's Avatar
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    Default Re: Medieval2 ~:cheers:

    It does look like RTW with advance textures. When is this MTW2 in stores ? 2007 ?

  22. #22

    Default Re: Medieval2 ~:cheers:

    Supposedly winter 2006, that would fit with the other games.

  23. #23
    Member Member Stormy's Avatar
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    Default Re: Medieval2 ~:cheers:

    I hope there is more than just 21 faction slots.

  24. #24

    Default Re: Medieval2 ~:cheers:

    Looking at the trailers for it, RTW looked like RTW with advanced textures actually.

  25. #25

    Default Re: Medieval2 ~:cheers:

    I think that MTW 2 will be much better platform for making realistic Medieval game then RTW is. Then we will have ancient times mods on RTW and Medieval mods on MTW 2. In my opinion Perfect.
    I'am sure of one thing though, MTW 2 will not be playable withought mods.
    I would really prefer CA to put much more work to code and not so much work in actuall campainge becouse to be honest no mater what they will do it still will be a comercial crap and except buildings, vegetation some animations it will have to be thrown away.
    Last edited by LorDBulA; 01-20-2006 at 22:29.

  26. #26
    Member Member Stormy's Avatar
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    Default Re: Medieval2 ~:cheers:

    If it's the same engine, all mods could perhaps port their mod over and get some new features.

  27. #27
    Recovering Lurker Member jebes's Avatar
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    Default Re: Medieval2 ~:cheers:

    Quote Originally Posted by Salazar
    After having read up what soul calibur is (never had much to do with consoles, though i thin i might buy that game if it would be for pc and relatively cheap), i must say it could be fun to be one of the fighters, as long as you aren't overpowered.
    Imagine it as a mmo game, one player is the commander, 5000 others are soldiers ^^
    But seriously i dont think that would be too practical, as it might only distract from the core game, the tactics.
    Dynasty Warriors

    That is basically what you are talking about. a mix between soul caliber and STW, heavy on the Soul caliber part.

    Kessen III Is the opposite, you control the units like the total war series, but you can take over fighting for any particular unit in the battle, or just watch the whole thing take place as commander. It is more like STW than sould claiber, but still a mix.

  28. #28
    Member Member RandyKapp's Avatar
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    Default AW: Re: Medieval2 ~:cheers:

    Theres an awful lot of critics here alright.

    Frankly i think it looks FUN

  29. #29
    Member Member RandyKapp's Avatar
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    Default AW: Re: Medieval2 ~:cheers:

    Quote Originally Posted by Salazar
    After having read up what soul calibur is (never had much to do with consoles, though i thin i might buy that game if it would be for pc and relatively cheap), i must say it could be fun to be one of the fighters, as long as you aren't overpowered.
    Imagine it as a mmo game, one player is the commander, 5000 others are soldiers ^^
    But seriously i dont think that would be too practical, as it might only distract from the core game, the tactics.
    I think this is what your looking for old chap

    http://www.roma-victor.com/

  30. #30
    That's what SHE said... Member Seydlitz's Avatar
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    Default Re: Medieval2 ~:cheers:

    Well, I've read that this game has been in production for 7 years already!! Which probably explains why RTW was so buggy They were busy working on this while they were at it!

    Looks spectacular though!! Units get bloodier and muddier as the battle progresses, each soldier in a unit looks different from the other. It's probably not going to be terribly historically accurate, but by golly it looks like a shitload of fun! I know I can't wait.

    And yeah, it's a beefed up RTW engine. You can tell in the screenshots at (They also say in the summary): http://www.sega-europe.com/en/Game/262.htm

    Wonder what the campaign map will be like though?

    Either way, I can't wait
    Last edited by Seydlitz; 01-20-2006 at 23:05.

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