Battles don't mean anything because like was said before your armies are cannon fodder, it doesn't matter what you loose, when and how, unless it's very early in the campaign and you are extremely vulnerable, you can usually replace lost troops without much hassle, too easy to raise an army, too easy to keep that army (upkeep, no real supply issues, etc.), too easy to replace that army - battles will hardly have a significant meaning, win or loose, next turn or next few turns it's the same ol same ol, but this is a tough one, it's what we'll get with a very simple strategic game, the other option is to make the game as complex as Victoria, and that's not really enjoyable, if CA can come up with a middle ground somewhere between cannon-fodder troops and valuable armies, they get the gold medal, maybe we just need a few steps towards Europa Universalis.
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