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Thread: Lesser battles and more important armies

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  1. #1
    Texture Artist Extrodinare Member richyg13's Avatar
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    Apr 2005
    Location
    Port Talbot, Wales, UK
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    253

    Default Re: Lesser battles and more important armies

    I'll tell you what would make the free movement work would be to increase the importance of roads. Make the movement off road VERY slow, esspecially for artillery units. Walking through soft, boggy, wooded ground is hard work, more so when you have horse-drawn wagons of supplies with the army.

    Roads would then provide the means for army movement on the correct level, holding bridges would be vital. Crossroads need to be guarded.
    The AI cud be quite easilly programmed to be told that these locations are important for if they hold the province.

    On top of this, patrol and scout units could be used to watch for enemy movement so that the main army knows where the battle could be best fought.

    It would make good use of the strategic level of the game.

    Field Battles would be important, if the defending army looses here it could then fall back to the city/fort/castle to defend itself against a siege. Attacking armies would have to flee home if they lose the battle.

    Maybe raising an army should be done in a block. Choose a commander from the list (who is in that town), choose the size from -
    - Recon Foce (3 Units)
    - Light Force (5 Units)
    - Medium Force (8 Units)
    - Large Force (12 Units)
    - Main Army (20 Units)

    The army could be named, chosen speicific uniform settings etc.
    Last edited by richyg13; 01-25-2006 at 00:00.
    2D & 3D Games Artist
    - http://richyg13.deviantart.com

  2. #2
    Senior Member Senior Member Oaty's Avatar
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    May 2003
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    Indianapolis
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    Default Re: Lesser battles and more important armies

    Quite simple the smaller the army the more maneuverable they are. So when I attack a small stack with odds like 5:1 they can do a long retreat. Whereas if the odds are 1:1 and they try to retreat theres a much smaller chance for a long retreat.

    And if they are rebels at against odds they just fertilize your fields and dissapear killing the need for autoresolve or to fight them to stop the poor calculation of autresolve.

    Naked fanatics are a great example 5 hastati vs 1 fanatic. I win the battle but lose 2 units of hastati in the process of autoresolve. I mean come on even if I was the fanatics on the battlefield at most I'd destroy a half a unit.

    Kill the need for autoresolve and kill the need to have to go into battle against such a worthless foe.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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