I'll tell you what would make the free movement work would be to increase the importance of roads. Make the movement off road VERY slow, esspecially for artillery units. Walking through soft, boggy, wooded ground is hard work, more so when you have horse-drawn wagons of supplies with the army.
Roads would then provide the means for army movement on the correct level, holding bridges would be vital. Crossroads need to be guarded.
The AI cud be quite easilly programmed to be told that these locations are important for if they hold the province.
On top of this, patrol and scout units could be used to watch for enemy movement so that the main army knows where the battle could be best fought.
It would make good use of the strategic level of the game.
Field Battles would be important, if the defending army looses here it could then fall back to the city/fort/castle to defend itself against a siege. Attacking armies would have to flee home if they lose the battle.
Maybe raising an army should be done in a block. Choose a commander from the list (who is in that town), choose the size from -
- Recon Foce (3 Units)
- Light Force (5 Units)
- Medium Force (8 Units)
- Large Force (12 Units)
- Main Army (20 Units)
The army could be named, chosen speicific uniform settings etc.
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