Results 1 to 10 of 10

Thread: Naval transport

  1. #1
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Naval transport

    One thing that bugged me about Rome was how a single ship could carry an entire army across a body of water. Yes, it's an improvement over Medieval's armies being able to magically "jump" to another province in a single turn, but it still wasn't anything approaching realistic. I think that in Medieval 2, the size of the army you can dispatch for an amphibious assault should be directly dependent on how many ships and what kind of ships make up the invasion fleet. For example, 10 wargalleys ought to be able to transport *way* more troops than 20 dromons/barques. What are your thoughts on this?
    "MTW is not a game, it's a way of life." -- drone

  2. #2

    Default Re: Naval transport

    I agree, also, I think the Danes should be allowed to have a special type of ship, i.e. Longboats, which are quite weak and vulnerable, but can travel down major rivers.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  3. #3
    Flavius Claudius Julianus Member NodachiSam's Avatar
    Join Date
    Jun 2005
    Location
    Canada
    Posts
    601

    Default Re: Naval transport

    Isn't it that they could travel from Rome to Egypt in 30 days or something? Maybe it is a bit of a stretch but Egypt to Finland could be done in a year, no?
    Please check out my art http://calcaneus.deviantart.com/

  4. #4
    imaginary Member Weebeast's Avatar
    Join Date
    Sep 2005
    Location
    Tranquility Lane
    Posts
    530

    Default Re: Naval transport

    Does this mean we're able/supposed to merge units into fleets? Hehe, I wonder if they can drown along with the sinkin ships.

  5. #5
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Naval transport

    Quote Originally Posted by Weebeast
    Does this mean we're able/supposed to merge units into fleets? Hehe, I wonder if they can drown along with the sinkin ships.
    Troops should be lost in a sea battle - if 10% of the ships die, 10% of the troops should likewise (disregarding different ship sizes in this example)
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Naval transport

    Well, I think that like MTW the ships we build in RTW are only the military escort. We already have lots of transports (look at all those small merchants sailing back and forth). The various -remes were lousy as military transports unless you go into the rediculous sizes, and that is just not practical.
    Also, why on earth would you cram horses, siegeequipment and whatnot onto military ships that might in fact be forced to fight a battle? Besides since the troops onboard never added to the fighting ability of the fleet, we have to assume they were no onboard the military vessels. Thus they were sailing with other ships.
    You may not care about war, but war cares about you!


  7. #7
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Naval transport

    For the A.I. sake it is needed. I hate it when I see a little (sometimes battered) Bireme holding a full stack army or close to it. I chase it away but the dumb A.I. returns to the same waters for me to sink it instead of finding the closest, preferably friendly territory to land thier army quickly. Possibly 1 ship to 3 units would be a good ratio.

    Anyways after a naval defeat with troops, the game should automatically retreat the ship to friendly territory and disembark the troops there.

    When I'm transporting a full stack you can rest assure, I have very strong navy that is very unlikely to get defeated and if it does, theres at least enough left for me to disembark.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  8. #8
    Filthy Rich Member Odin's Avatar
    Join Date
    Mar 2004
    Location
    Just West of Boston
    Posts
    1,973

    Default Re: Naval transport

    Quote Originally Posted by oaty
    For the A.I. sake it is needed. I hate it when I see a little (sometimes battered) Bireme holding a full stack army or close to it. I chase it away but the dumb A.I. returns to the same waters for me to sink it instead of finding the closest, preferably friendly territory to land thier army quickly. Possibly 1 ship to 3 units would be a good ratio.

    Anyways after a naval defeat with troops, the game should automatically retreat the ship to friendly territory and disembark the troops there.

    When I'm transporting a full stack you can rest assure, I have very strong navy that is very unlikely to get defeated and if it does, theres at least enough left for me to disembark.
    Having not played RTW but plenty of other wargames I can say that no wiser words have been said. The AI and how it transports its fleets is the issue, as the human your going to make sure you have the resources to pull it off.

    The MTW system was pretty silly, a string of ships could get you anywhere, but, to its merit the AI could effectively use the same system, at the same risk/cost.

    Might be a game balance issue for sea transport.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  9. #9
    Bringing down the vulgaroisie Member King Henry V's Avatar
    Join Date
    Jan 2005
    Location
    The Don of Lon.
    Posts
    2,845

    Default Re: Naval transport

    However, that was somewhat more realistic than talking five years to go from Alexandria to Massilia.
    www.thechap.net
    "We were not born into this world to be happy, but to do our duty." Bismarck
    "You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
    "Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
    "Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis

  10. #10
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Naval transport

    Quote Originally Posted by King Henry V
    However, that was somewhat more realistic than talking five years to go from Alexandria to Massilia.
    Yes - maybe the ai would use ships more effectively if they could get to more places in 1 turn - especially as there is imporved sea transport (iirc) in medieval times.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO