PC Mode
Org Mobile Site
Forum > Rome: Total War > Europa Barbarorum >
Thread: Descr_geography question
Tittils 16:48 01-24-2006
Hey.
You've done great work on this mod. It's very enjoyable.
There's one thing I'm wondering about.
You've managed to add a new climate in the descr_geography that works ingame. How did you manage to do this? I thought it was nearly impossible to add new climates unless you could change the descr_geography.db file?
If so, could you describe what you've done?

- Tittils -

Reply
Tittils 16:42 01-25-2006
Anyone?
If you've found a way to do this, you should at least tell us, or give us a hint. It's quite important for some mods.

- Tittils -

Reply
Malrubius 16:59 01-25-2006
I've asked our map people to help you out here. eadingas is probably the one who worked on this.

Looks like there are 3 sections of the file changed from vanilla. Everything after
Code:
inaccessable modifies default
looks completely new. Also, a couple of lines earlier in the file have been changed:

old
Code:
texture		env_map			battlefield/envmaps/grass.dds
has been changed to
Code:
texture		env_map			battlefield/envmaps/desert.dds


Reply
Tittils 17:49 01-25-2006
Thanks for your help but I already know this.
What I'm asking is how you got it ingame?
Because the game won't regenerate the descr_geography.db file, that the game reads the descr_geography.txt file from. This is a big problem for me. I would really like some more climates ingame. Did you manage to change the .db file or did you find a way to regenerate it?

Thanks for all your help.
It's most appreciated.

- TIttils -

Reply
Malrubius 18:12 01-25-2006
Hmm, I'm not sure. It looks like we didn't touch that db. We use the same one that existed in vanilla.

Reply
Tittils 18:14 01-25-2006
Hmm.. Ok. And still you got the climate to show up perfectly both at the campaign map and the battle map?

Reply
Up
Single Sign On provided by vBSSO