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Thread: Making the battles epic - blood, death animations, music, dirtier skins etc.

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  1. #1

    Default Re: Making the battles epic - blood, death animations, music, dirtier skins etc.

    I couldn´t care less about graphics, what´s the best graphics worth if the game gets boring after the first week of playing because the AI is as smart as stale bread.
    Living in Germany, there´s also the danger of censorship - something those from the whole EU might be looking forward to, because the German system has best chances to make EU reglementation.

  2. #2

    Default Re: Making the battles epic - blood, death animations, music, dirtier skins etc.

    Does anyone know the PC requirements to run this game, cos I have a 1.5 Ghz fast PC with only 256 MB of Ram memory!!

  3. #3
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: Making the battles epic - blood, death animations, music, dirtier skins etc.

    Quote Originally Posted by Ciaran
    I couldn´t care less about graphics, what´s the best graphics worth if the game gets boring after the first week of playing because the AI is as smart as stale bread.
    Living in Germany, there´s also the danger of censorship - something those from the whole EU might be looking forward to, because the German system has best chances to make EU reglementation.
    It's not only about graphics but immersion. Besides it might even be usefull for gameplay. That way it may be possible to distinguish fresh units from tired ones just by looking at them.

  4. #4

    Default Re: Making the battles epic - blood, death animations, music, dirtier skins etc.

    Quote Originally Posted by A.Saturnus
    It's not only about graphics but immersion. Besides it might even be usefull for gameplay. That way it may be possible to distinguish fresh units from tired ones just by looking at them.

    Chances are, if you see a troop of completely bloody/dirty troops, they're tired. I think having visual clues can help gameplay, and like you said seeing a bright shiny unit entering the fray, you know they're going to be fresh.

  5. #5

    Default Re: Making the battles epic - blood, death animations, music, dirtier skins etc.

    Now that would be a usefull application of the new graphic system, one issue with RTW is you can´t see the exhaustion status of your units like you can in MTW.

  6. #6

    Default Re: Making the battles epic - blood, death animations, music, dirtier skins etc.

    CA could, possibly and if they so desire, create a death animation where limbs are properly removed, heads properly decapitated, and intestines properly disemboweled (sic).

    Then the remains represented could be in bloody masses of flesh.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

    Quote Originally Posted by Pannonian View Post
    The Backroom is the Crackroom.

  7. #7

    Default Re: Making the battles epic - blood, death animations, music, dirtier skins etc.

    DA: you ever read much medieval literature?

    your statement reminded me of some of the scenes from Blind Harry's "Wallace" (late medieval epic poem about William Wallace).

    I wonder if the messy slaughterhouse look is really what people want though...

  8. #8

    Default Re: Making the battles epic - blood, death animations, music, dirtier skins etc.

    Well I don't. My preference is for improved battles, gore is way down on my wish list

    .....Orda

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