How the Bug saved Sardis

Thread: How the Bug saved Sardis

  1. DVX BELLORVM's Avatar

    DVX BELLORVM said:

    Default How the Bug saved Sardis

    The legend says that the mighty Brutii city Sardis was under siege for three seasons. Behind the great stone walls was Roman captain Servius, with one legionary cohort and a few units of town watch. In front of the city was a huge army of Pontus, under command of Eupator of Peiraeeus.
    A Roman army with general Nero Marcellinus was rushing to help besieged city, but they were late. The attack has begun...

    Two Pontic siege towers and one ram were rolling towards the walls. Ram was quickly destroyed by defenders, but towers reached the wall. Pikemen from the left tower begun attacking the Romans on the wall. After long and fierce battle, Romans managed to defend right side of the wall. But what happened to the other siege tower? When captain Servius looked down, he could not believe his own eyes: about one hundred Pontic soldiers were running around siege tower, for some reason they were not able to climb it. And near them were a few hundred dead pikemen, slain by the Roman towers.

    Since the enemy general with his cavalry and chariots, was relatively far away from walls, Romans saw their opportunity and sallied forth to attack the last, confused infantry of Pontus, running around siege tower. Enemy general saw that, and sent his cavalry to help. Romans killed many pikemen, but were forced to flee behind the walls.

    After that, remains of Pontus infantry finally begun to enter the siege tower. But it was late - they were outnumbered, and were massacred by the Romans once they reached the wall.
    When Eupator of Peiraeeus saw that his infantry is lost, he turned away and lifted the siege.
    Sardis was saved!

    After the battle, Romans gave thanks to their gods, the Bug, and the CA.
     
  2. Monarch's Avatar

    Monarch said:

    Default Re: How the Bug saved Sardis

    Lol good to see a bug working in somebodys favour, and n ot the other way around.
     
  3. Seasoned Alcoholic's Avatar

    Seasoned Alcoholic said:

    Post Re: How the Bug saved Sardis

    Add this to the v1.5 bug topic if you haven't already.


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  4. Monarch's Avatar

    Monarch said:

    Default Re: How the Bug saved Sardis

    My guys are always getting stuck at siege towers in 1.5, it's even worse when it happened to me in multiplayer, I got slaughtered and looked like a prize pri*k.

    I think it's well known by quite a few.
     
  5. player1's Avatar

    player1 said:

    Default Re: How the Bug saved Sardis

    Yes bad bug.

    .

    But it reminds me of one other feature with AI as seiger (from by old 1.4 game).

    After most of AI infantry gets killed, without oppening the gates, they'll try suicidally to send slingers and archers though remaining towers, and finnaly retreat with rest of the cavalry after archers get slagughtered.
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  6. Razor1952's Avatar

    Razor1952 said:

    Default Re: How the Bug saved Sardis

    Certainly makes its interesting when seiging, will my tower burn? if it doesn't will those dastardly defenders make the tower unclimbable(who knows maybe thay have spies... shhh.. who put oil and bath suds on the tower steps to make it unclimbable.)
    Such is life- Ned Kelly -his last words just before he was hanged.
     
  7. Ignoramus's Avatar

    Ignoramus said:

    Default Re: How the Bug saved Sardis

    I know, the bugs are very annoying. Unfortunately, fly spray doesn't work on them

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  8. starkhorn's Avatar

    starkhorn said:

    Default Re: How the Bug saved Sardis

    So any word from CA about whether they will fix this at all or do we need to buy MTW2 ? :)

    Seriously this makes seige towers worthless now and as battering rams are useless against large walls, that only leaves sap points.

    I had 6 seige towers in one battle and this happened to 4 of them. The other 2 made it to the walls but I lost at least 40% of the troops when they disembarked onto the wall as it seemed some of them slipped through a gap from from tower and the wall.

    Cheers
    Starkhorn
    Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646
     
  9. Monarch's Avatar

    Monarch said:

    Default Re: How the Bug saved Sardis

    When assaulting a large wall, on a campaign where I want to keep the city, I use ladders. Sap points destroy the walls and then when your in possession of the city, you have to repeair them, costing money. Ladders are not too bad, so yeah the cost effective way is probably ladders. Rams of cause catch fire when not at room temperature.
     
  10. DVX BELLORVM's Avatar

    DVX BELLORVM said:

    Default Re: How the Bug saved Sardis

    Quote Originally Posted by Sovereign
    When assaulting a large wall, on a campaign where I want to keep the city, I use ladders. Sap points destroy the walls and then when your in possession of the city, you have to repeair them, costing money. Ladders are not too bad, so yeah the cost effective way is probably ladders. Rams of cause catch fire when not at room temperature.
    You can't use ladders on the large stone walls, so the only useable solution is the sapping point.
     
  11. Monarch's Avatar

    Monarch said:

    Default Re: How the Bug saved Sardis

    Quote Originally Posted by DVX BELLORVM
    You can't use ladders on the large stone walls, so the only useable solution is the sapping point.
    Gah, I can never remember which walls which lol.

    Anyway, the only solution is not to wait for M2TW [b]starkhorn[/b, Barbarian Invasion, as far as I'm aware, does not suffer from this bug. So yeah, buy BI to avoid the bug I guess...
     
  12. antisocialmunky's Avatar

    antisocialmunky said:

    Default Re: How the Bug saved Sardis

    Eh.. I thought that the siege tower dance party bug was BI.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009
     
  13. player1's Avatar

    player1 said:

    Default Re: How the Bug saved Sardis

    Actually BI suffers the most, since invasion campaign is full of large city walls at start.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
     
  14. Monarch's Avatar

    Monarch said:

    Default Re: How the Bug saved Sardis

    Funnily, in my Alemanni campaign, fully patched, I have attacked loads of roman large stone walls and never sufered from the bug. I do all the time in RTW though.
     
  15. player1's Avatar

    player1 said:

    Default Re: How the Bug saved Sardis

    EDIT:
    You must be lucky, Ijust did few tests with BI custom battles and bug is there sometimes.
    Last edited by player1; 02-12-2006 at 17:14.
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  16. hoof's Avatar

    hoof said:

    Default Re: How the Bug saved Sardis

    You want a bug when seiging? Try turning on "fire at will" for a siege tower on the two largest wall sizes. Talk about a gatling ballista! I stopped using this when I saw that you could clear the wall section of any defenders on approach this way. While it's fun to see a whole unit of Urban Cohorts get blasted to nothing in the time it takes the tower to set up next to the wall, it really destroys any chance of the defenders beign able to have troops anywhere near the tower on approach.

    Because I want an actual *fight* on the walls for control, I leave the tower's autofire off, even for basic stone walls.
     
  17. antisocialmunky's Avatar

    antisocialmunky said:

    Default Re: How the Bug saved Sardis

    I'd turn it on if your troops can't get onto the tower.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009
     
  18. player1's Avatar

    player1 said:

    Default Re: How the Bug saved Sardis

    That's feture. And is modable.
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