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Thread: How the Bug saved Sardis

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  1. #1

    Default Re: How the Bug saved Sardis

    Quote Originally Posted by DVX BELLORVM
    You can't use ladders on the large stone walls, so the only useable solution is the sapping point.
    Gah, I can never remember which walls which lol.

    Anyway, the only solution is not to wait for M2TW [b]starkhorn[/b, Barbarian Invasion, as far as I'm aware, does not suffer from this bug. So yeah, buy BI to avoid the bug I guess...

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: How the Bug saved Sardis

    Eh.. I thought that the siege tower dance party bug was BI.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  3. #3
    Bug Hunter Senior Member player1's Avatar
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    Default Re: How the Bug saved Sardis

    Actually BI suffers the most, since invasion campaign is full of large city walls at start.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  4. #4

    Default Re: How the Bug saved Sardis

    Funnily, in my Alemanni campaign, fully patched, I have attacked loads of roman large stone walls and never sufered from the bug. I do all the time in RTW though.

  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: How the Bug saved Sardis

    EDIT:
    You must be lucky, Ijust did few tests with BI custom battles and bug is there sometimes.
    Last edited by player1; 02-12-2006 at 17:14.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  6. #6

    Default Re: How the Bug saved Sardis

    You want a bug when seiging? Try turning on "fire at will" for a siege tower on the two largest wall sizes. Talk about a gatling ballista! I stopped using this when I saw that you could clear the wall section of any defenders on approach this way. While it's fun to see a whole unit of Urban Cohorts get blasted to nothing in the time it takes the tower to set up next to the wall, it really destroys any chance of the defenders beign able to have troops anywhere near the tower on approach.

    Because I want an actual *fight* on the walls for control, I leave the tower's autofire off, even for basic stone walls.

  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: How the Bug saved Sardis

    I'd turn it on if your troops can't get onto the tower.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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