Actually BI suffers the most, since invasion campaign is full of large city walls at start.
Actually BI suffers the most, since invasion campaign is full of large city walls at start.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Funnily, in my Alemanni campaign, fully patched, I have attacked loads of roman large stone walls and never sufered from the bug. I do all the time in RTW though.
EDIT:
You must be lucky, Ijust did few tests with BI custom battles and bug is there sometimes.
Last edited by player1; 02-12-2006 at 17:14.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
You want a bug when seiging? Try turning on "fire at will" for a siege tower on the two largest wall sizes. Talk about a gatling ballista! I stopped using this when I saw that you could clear the wall section of any defenders on approach this way. While it's fun to see a whole unit of Urban Cohorts get blasted to nothing in the time it takes the tower to set up next to the wall, it really destroys any chance of the defenders beign able to have troops anywhere near the tower on approach.
Because I want an actual *fight* on the walls for control, I leave the tower's autofire off, even for basic stone walls.
I'd turn it on if your troops can't get onto the tower.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
That's feture. And is modable.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
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