Thank you for translating that
Thank you for translating that
Ahhh, PC Gameplay... Always a Good magazine! Nice work on the translation BattleKnight!![]()
Best post to date. Excellent.
The detail on the "castle or capitalism" options were particularly good. So was the greatly expanded "religious" game and the "merchants" in diplomacy. Sounds like the strategic game got a lot of work.
This certainly sounds exciting. I hope is that the AI is up to scratch. More to do is fantastic, but the AI must be programmed to cleverly use these new techniques as well.
Sounds promising although some bits in the article made me think a little it will be RTW with medieval skin. I just really hope they don't concentrate too much on the 3D graphics, zoomed in action is not what the TW series have been about.
Hmm, I had hoped you could go for both city and castle at the same time (having both on the map would present a most problematic hurdle when on the attack), but this system works for me as well.
Small faction starts out with castle, beats up enemies, get a few more castles, beat up more enemies, make new places cities, get money and continues with a nice mix.
Also the Aztec question is answered.
Interesting with the Merchant, but I wonder if he will be fun or worth it.
At least Dread will now make a general fearsome.
You may not care about war, but war cares about you!
WAHOO!, WAHOO!, WAHOO!![]()
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Great news to hear.
Hello all from Oregon. The OLD WEST salutes you.
WAHOO!
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Settlements can now be either a city or a castle, and each has their own unique tech-tree. Castles are ruled from a feudal system, have an excellent difference, and allow you early in the game to recruit strong units. However, because of limitations in space and management, they will never contribute the same amount to your economy as your cities do. Cities are excellent for trade and technology and as the game progresses, they will grant you the best units. On the lowest level of development, you can change your cities in a castle and vice versa. However, buildings that aren’t compatible with the new type of settlement will be lost.IF a city and [a] castle{s} can coexist in the same province! *smirk*
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Last edited by Mouzafphaerre; 01-27-2006 at 02:46.
Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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EXCELLENT WORK! Great translation. Thank you so much for sharing.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
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