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  1. #1
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Preview and Interview in PC Gameplay

    EXCELLENT WORK! Great translation. Thank you so much for sharing.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  2. #2
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Preview and Interview in PC Gameplay

    .
    Sorry for missing the point *smirk*, great translation indeed!

    Thanks!

    *cough*
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  3. #3
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Preview and Interview in PC Gameplay

    Funny how "dread" is an "innovation." [/Bitter MTW > RTW]

    I'm kinda curious about the CA Australia vs. England. I hope it doesn't make too much of a difference, or new blood improves the game.

    I'm also concerned about the amount of content kept from RTW. It sounds like there is less innovation and more adaptation. Senate becomes Papacy, etc. My hope is that RTW was a premature adaptation itself, and more of an insidious beta than anything else.

    My conspiracy theory jives with the statements about how MTW2 has been in development for seven years.




    Thank you, BattleKnight!

  4. #4

    Default Re: Preview and Interview in PC Gameplay

    1) Sounds like they've implemented some aspects of the Feudal system.
    2) The world map will be large (but no number of provinces were mentioned).
    3) Medieval 2 is made in Australia (meaning their British counterparts are doing the next Total War game with the new engine) .

  5. #5
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Preview and Interview in PC Gameplay

    Awesome! Thanks for the great post. It provides a lot of clarification and will surely be fuel for a great deal of further speculation .

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
    "I have no words, my voice is in my sword." --- Shakespeare
    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  6. #6
    Sage of Bread Member Rilder's Avatar
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    Default Re: Preview and Interview in PC Gameplay

    From the article
    PCGP: Will settlements work in the same way as in Rome?

    PM: There are six levels of development, from humble villages tot vast cities and from wooden forts to stone castles. Settlements can now be either a city or a castle, and each has their own unique tech-tree. Castles are ruled from a feudal system, have an excellent difference, and allow you early in the game to recruit strong units. However, because of limitations in space and management, they will never contribute the same amount to your economy as your cities do. Cities are excellent for trade and technology and as the game progresses, they will grant you the best units. On the lowest level of development, you can change your cities in a castle and vice versa. However, buildings that aren’t compatible with the new type of settlement will be lost.
    From my post in "Will castles and Settllements be seperate things"

    Maby you will be able to chose like Highly Protected Castles or Economicly Friendly settlements...

    If you chose Castle You get Large Stone walls, catapult towers and whatnot and all kinds of kool stuff that require strong siege equipment to breech but are costly to build and give lower income... and if you chose the settlements they produce more income but can be breeched with a ram...

    If so a whole new stragicle aspect comes in cause if you build all castles your economy takes a hit and you cant afford the garisons... but if you build all settlements there less protected and can be taken easier ... maby the castles also give public order bonus.

    Wow i guessed pretty good.

  7. #7
    Member Member hoom's Avatar
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    Default Re: Preview and Interview in PC Gameplay

    In the ranks of the English, one can find the famous Longbow men, blokes who have bows with a length of over 2 meters. In order to protect them against cavalry, you can put spikes in the ground, which impale the knights who have bad horse-brakes.
    At last! Field fortification!
    This could possibly have a truly great effect on battles.
    maybe those guys should be doing something more useful...

  8. #8

    Default Re: Preview and Interview in PC Gameplay

    Really nice article and 1337 translation! But does this:
    There will be 21 playable and non-playable factions.
    mean that the "30 or more" dream won't come true?
    This post was not written by a native English speaker, we apologise for the fault in the grammar and spelling.

  9. #9
    dudes what's shakin' Member Katana's Avatar
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    Default Re: Preview and Interview in PC Gameplay

    O Lord. They didn't mention adding blood or slowing the kill rate and move speeds. RTW 1.5, here we go.

    But at least it'll look pretty, and that's what matters, right? Right?

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