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  1. #1
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default PC Gamer review

    Well I got my PC Gamer today and there was a review in it, very nice I must say. Can I scan them and post them or no? I'm not sure about the rule on this.

    It talks about the castle/city arrangment, the inclusion on south and central america as well as a few other new things. Oh also the release date was quoted as "when its done" lol and there is also a hint they are working on something along with MTW2. It was stated that Rome and MTW were being worked on at once and now is no different. Another Shogun perhaps, thats what the editor would like to see.
    Last edited by MiniKiller; 02-01-2006 at 03:56.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  2. #2

    Default Re: PC Gamer review

    Cool. Can you just summarize the finer points? :)

  3. #3
    Member Member SirGrotius's Avatar
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    Default Re: PC Gamer review

    I've subscribed to PC Gamer for the past century or so, and believe or not, my subscription expired exactly this month. Tears.
    "No Plan survives Contact with the Enemy."

  4. #4
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: PC Gamer review

    Sir tell me it isnt so! GAH!

    Ya I'll do a post will the main things that jumped out at me. I'll just put them real quick tho, not going to go into alot of detial just smalle descriptions if ya dont mind.
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  5. #5
    Senior Member Hopefull Member MiniKiller's Avatar
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    Default Re: PC Gamer review

    -More advanced advisor system (on/off ability obviously)
    -South & Central America conquerable ("vast distance" in between)
    -Spanning 1080-1530
    -Italy can build Artist Studios, British will have Longbowmen, Scots will have Highlanders etc.
    -Can export goods such as chocolate and tobacco
    -Updated diplomacy (AI will better remember ur backstabbing affairs, biased deals etc.)
    -Crusades hold bigger meaning/bearing
    -If u have a cardinal he may become pope! ur own pope!
    -Pope dealings updated (ask factions not to attack u even)
    -Shiny armour will get covered in dirt, grim and blood Throughout a battle.
    -Men will LOOK AROUND for an opponent and separate from the larger group of men.
    -Attack/Defence moves (Attack may fail, defence can strike back)
    -Will attack/defend more based on situation on the battlefield (surrounded /the one doing the surrounding, individual decision making!)
    -Battle AI more aware of terrain, less predictable defence AI (Better keep its shape)
    -Extremely craft AI on campaign map (Setting up lucrative trade routes to gain money, then try to convert ur population under your nose)
    *Bows. Turns to return to darkness...bumps head...looks around, pretends noone saw. Dissapears in shadows while cursing at self*



  6. #6
    Flavius Claudius Julianus Member NodachiSam's Avatar
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    Default Re: PC Gamer review

    Nice, I wonder if things are artist studies are only faction specific though. If so France should get a university at least.
    Please check out my art http://calcaneus.deviantart.com/

  7. #7
    Member Member Anti-hero's Avatar
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    Thumbs up Re: PC Gamer review

    Quote Originally Posted by MiniKiller
    -More advanced advisor system (on/off ability obviously)
    -South & Central America conquerable ("vast distance" in between)
    -Spanning 1080-1530
    -Italy can build Artist Studios, British will have Longbowmen, Scots will have Highlanders etc.
    -Can export goods such as chocolate and tobacco
    -Updated diplomacy (AI will better remember ur backstabbing affairs, biased deals etc.)
    -Crusades hold bigger meaning/bearing
    -If u have a cardinal he may become pope! ur own pope!
    -Pope dealings updated (ask factions not to attack u even)
    -Shiny armour will get covered in dirt, grim and blood Throughout a battle.
    -Men will LOOK AROUND for an opponent and separate from the larger group of men.
    -Attack/Defence moves (Attack may fail, defence can strike back)
    -Will attack/defend more based on situation on the battlefield (surrounded /the one doing the surrounding, individual decision making!)
    -Battle AI more aware of terrain, less predictable defence AI (Better keep its shape)
    -Extremely craft AI on campaign map (Setting up lucrative trade routes to gain money, then try to convert ur population under your nose)

    Hey, all this sounds very promising. Even to me.
    Would you explain these points in more detail:
    "-Men will LOOK AROUND for an opponent and separate from the larger group of men.
    -Attack/Defence moves (Attack may fail, defence can strike back)
    -Will attack/defend more based on situation on the battlefield (surrounded /the one doing the surrounding, individual decision making!)"

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