I really need to understand how religion works in order to see all the possibilities. I am not talking about adding religion but about modding the existing three.
I must admit I have not played much BI but I assume, from my basic understanding, the following:
Official Religion of Settlement determined by
Building with religious_belief capability, if none present then by
Governor's religion (trait), if none present then by
Faction Leader's religion (trait)
The conversion factor, modified by other factors, converts a part of the population per turn to that belief.
Population initial beliefs determined in descr_regions.txt
Unrest caused when official religion differs from majority belief of population.
There is something different about Zoroastrianism but I have not looked into this non-conversion factor.
Did I miss any important points or details?
Bookmarks