Civ 4, a very modder-friendly game (a trait that made me buy it when I found out - I was so unhappy with Civ 3 I put it off for a long time), had, in addition to a lot of other practical tools for modders, a system in the "Advanced" menu that allowed you to load a mod, upon which the game would reboot and you could play the mod. This, at least for me, was a very practical, as many of the other mod-loading programmes out there plays havoc with my system stability.
Since RTW has so many separate and very distinctive mods, something like this would be greatly appreciated by the modding community and players - and would, in all likelihood, enhance profits by catering to "the long tail" of game purchasers. Heaven knows the only reason I bought Barbarian Invasion was because Rome Total Realism kept my interest in the game alive.
As long as we're on the subject, it would be interesting to see what attitude CA overall has towards modders with M2TW. XL nothwithstanding, RTW was the first Total War game that received the full brunt of game modding. So will the problems faced in RTW be resolved? Will larger than vanilla faction limits be allowed? What about province limits? Strategic and Battlefield AI?
No CA-hassling, please.
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