I only have few questions which I have gathered while browsing around.
https://forums.totalwar.org/vb/showthread.php?t=59590
http://p223.ezboard.com/fshoguntotal...icID=912.topic
To CA:
If you answer on all of them only with 'yes' or 'no', this would be very helpful.
Will you do something about:
1. improvments regarding sync, lag and connection in both lobby and in
battle.Cant imagine why we can have timeout hosting games in the lobby,
2. more friendier chat features in the lobby then in RTW/BI. I mean.. chatting
on Internet has never been easier and feature-rich these days,
*A more intimate MP chat lobby - Similar to STW and MTW. Being a separate interface from the normal Gamespy-type lobby. Include features such as private, password-able chat rooms, a permanent ban and ignore feature which is tied to the player-in-question's CD-Key so he cannot avoid it by just changing his username.*
3. better chat-room design.. customisable even better.. font, font size, color,
etc,
4. clan database. For ladder or for general record. Auto prefix/subfix to player
name the clan pre/subfix. Should be linked to individual player database,
*A detailed logfile feature - One similar to that found in the MTW game. A definite must for the MP community. It allows you to learn from others you play against by showing you what units/upgrades have the most success. It also allows, for anyone interested in hosting an MP campaign. to use the results of a battle in updating their campaign info.*
5. selectable game speed (available),
6. de-correlate morale upgrade with experience/valor/honor upgrade. Make it
a separate upgrade with separate cost.
7. selectable game speed (available),
9. host can disable certain factions, certain units, certain upgrades. This
should be save-able, E.g. ban all unit of class-type artillery,
*More host options for setting up MP games - To allow a host to set up exact amounts of currency for the games, set up which factions to allow, set up which weapons may be used or not used.*
9. to be able to give away control of units to other team mates,
10.when joining a game, missing resources will automatically be sent to you
from the hoster,
11.Avatars and clan tags
Both in the lobby and in game banners and chat labels. It's nice to be
more than just a "name".
12.Save and restart games
Dropped games should be auto-saved. In comp, you shouldn't be able to
blame the network,
13.dropping shouldn't even occur. Neither lag, even at 8 players,
14.allow for user-created scenarios to be played in MP,
15.Create specific maps, with specific names to represent the different
provinces in the game - Set up the way STW maps were set up. There
were 60 maps with specific names. This allowed for easy discussion of
tactics and also allowed for an MP campaign game to be hosted in a
turnbased manner,
16.Provide a robust SDK so players can easily make mods and maps for the
game - This will allow for mods to be made in a timely manner. Otherwise it
would take too long to make a mod, other players would have moved on to
a new game by the time it was released. Maps are another item which add
some variety to the game which keeps things interesting for the MP
community.
*Once again I'm asking you (CA) if you can at least answer with only 'yes' or
'no' if there is no other option to reveal anything else.
I will here add as well add one idea which was mentioned by Kocmoc:
Own CA-server with some good implanted gamesystems like:
I thought about a selfworking rebalancing system, everyone speak about balance and such, but u will never see a good balance with lie k100 units. Thatswhy my idea,
we need a comp-system with a fest-amount of cash, after that the mostused untis gets every 100 used units 1 cashamount higher, the units who are not used gets 1 cashamount cheaper. With time the units who are more used gets step by stem more expensiv and the other cheaper… if u think about this u will notice, that the system will rebalance itself.
u could even implant a killratiosystem for missles, lets say u want that a unit can be maximal kill 200 enemy units….now the devs never can outplay this game, so the system itself makes missles stronger or less stronger the same way the “cashs-unit-system” works.
Anyway there are much more ways to rebalance the game by itself, if u use an own server.
Luck…since version one, the luck did increased more and more. We face today a game where, some battles are so random that u sometimes cant know, if u win that or not.
We made many playtests, and sometimes the outcomes was so different that it spoiled the whole idea of this game. I wont go too much into detail, but when u have the same situation and ur win/loss ration is 50/50 than there is something wrong.
p.s. Can mods pin this topic? I see here around only SP issues and it
would be fair if at least one MP topic would be present here. Thank you.
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