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Thread: Multiplayer issues

  1. #91
    Member Member sunsmountain's Avatar
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    Unhappy Re: issues

    Deleted my rant. This should be about multiplayer issues.

    The most important aspect should be balance, ie all cavalry armies don't crush everything, and one faction shouldn't be the most popular. Elementary.

    Given the fact that they have a contract with Gamespy, the multiplayer software is NOT going to change. Finding a multiplayer solution, providing servers, etc., costs money which CA doesn't have. And neither does SEGA. Unfortunately, Gamespy seems a bit unstable. Simply inform them of said fact and hope it changes. If it doesn't, share your comments here.
    Last edited by sunsmountain; 06-12-2006 at 13:18.
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  2. #92
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Multiplayer issues

    Another quick question, does anyone know if you will only be able to only have one multiplayer name per cd key? It would simplify things greatly. I think they shold base multiplayer off of AOE III's multiplayer, it is simple yet it has everything you need. Seperate chats, clans built in, stat recording, and ladders showing all sorts of stats. I am sorry if this has been brought up.
    well Ensemble Studios realises trough fame and money comes from proper MP support, apparently CA does not. I agree with you, but all this is most unlikely.
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  3. #93

    Default Re: Multiplayer issues

    Quote Originally Posted by Puzz3D
    [b]In RTW/BI, if you loose connection to GameSpy during a battle you are kicked from the battle[/s]. There is no need of that and it leads to more ruined battles and more wasted time for you. It seems to me that CA operates as though they don't care how much time you waste trying to play their game. You don't get time back. It's gone forever.
    If you lose your connection during the setup lobby, then yes the game is screwed. However, during a battle if your GS connection goes then you get this messege "Game Spy connection lost, game will continue but no results will be stored for this battle". If your actually in the battle then the game will continue.

  4. #94

    Default Re: Multiplayer issues

    Quote Originally Posted by Monarch
    If you lose your connection during the setup lobby, then yes the game is screwed. However, during a battle if your GS connection goes then you get this messege "Game Spy connection lost, game will continue but no results will be stored for this battle". If your actually in the battle then the game will continue.
    I don't recall ever seeing that message, but I have seen "lost connection to server" and you are dropped from the battle. In this case, server might refer to the machine hosting the battle.
    Last edited by Puzz3D; 06-02-2006 at 14:40.

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  5. #95

    Default Re: Multiplayer issues

    If a player loses his connection or quits there is a message informing all that the AI controls his army. The game is ruined

    .........Orda

  6. #96

    Default Re: Multiplayer issues

    Quote Originally Posted by Monarch
    If you lose your connection during the setup lobby, then yes the game is screwed. However, during a battle if your GS connection goes then you get this messege "Game Spy connection lost, game will continue but no results will be stored for this battle". If your actually in the battle then the game will continue.
    Yeap, you're right.

    Though, I think they mean the 'Player xxxx has possible network problems..' message.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  7. #97

    Default Re: Multiplayer issues

    Danger u Bum :) i didnt know u were on the org
    And when the brazen cry of achilles
    Was heard among the trojans, all their hearts
    Were troubled, and the full-maned horses whirled
    The chariots backward, knowing griefs at hand...

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