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Thread: Multiplayer issues

  1. #1
    Member Member Loinnreach's Avatar
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    Default Multiplayer issues

    I only have few questions which I have gathered while browsing around.
    https://forums.totalwar.org/vb/showthread.php?t=59590
    http://p223.ezboard.com/fshoguntotal...icID=912.topic

    To CA:

    If you answer on all of them only with 'yes' or 'no', this would be very helpful.

    Will you do something about:

    1. improvments regarding sync, lag and connection in both lobby and in
    battle.Cant imagine why we can have timeout hosting games in the lobby,

    2. more friendier chat features in the lobby then in RTW/BI. I mean.. chatting
    on Internet has never been easier and feature-rich these days,

    *A more intimate MP chat lobby - Similar to STW and MTW. Being a separate interface from the normal Gamespy-type lobby. Include features such as private, password-able chat rooms, a permanent ban and ignore feature which is tied to the player-in-question's CD-Key so he cannot avoid it by just changing his username.*


    3. better chat-room design.. customisable even better.. font, font size, color,
    etc,

    4. clan database. For ladder or for general record. Auto prefix/subfix to player
    name the clan pre/subfix. Should be linked to individual player database,

    *A detailed logfile feature - One similar to that found in the MTW game. A definite must for the MP community. It allows you to learn from others you play against by showing you what units/upgrades have the most success. It also allows, for anyone interested in hosting an MP campaign. to use the results of a battle in updating their campaign info.*


    5. selectable game speed (available),

    6. de-correlate morale upgrade with experience/valor/honor upgrade. Make it
    a separate upgrade with separate cost.

    7. selectable game speed (available),

    9. host can disable certain factions, certain units, certain upgrades. This
    should be save-able, E.g. ban all unit of class-type artillery,

    *More host options for setting up MP games - To allow a host to set up exact amounts of currency for the games, set up which factions to allow, set up which weapons may be used or not used.*


    9. to be able to give away control of units to other team mates,

    10.when joining a game, missing resources will automatically be sent to you
    from the hoster,

    11.Avatars and clan tags
    Both in the lobby and in game banners and chat labels. It's nice to be
    more than just a "name".

    12.Save and restart games
    Dropped games should be auto-saved. In comp, you shouldn't be able to
    blame the network,

    13.dropping shouldn't even occur. Neither lag, even at 8 players,

    14.allow for user-created scenarios to be played in MP,

    15.Create specific maps, with specific names to represent the different
    provinces in the game - Set up the way STW maps were set up. There
    were 60 maps with specific names. This allowed for easy discussion of
    tactics and also allowed for an MP campaign game to be hosted in a
    turnbased manner,

    16.Provide a robust SDK so players can easily make mods and maps for the
    game - This will allow for mods to be made in a timely manner. Otherwise it
    would take too long to make a mod, other players would have moved on to
    a new game by the time it was released. Maps are another item which add
    some variety to the game which keeps things interesting for the MP
    community.

    *Once again I'm asking you (CA) if you can at least answer with only 'yes' or
    'no' if there is no other option to reveal anything else.

    I will here add as well add one idea which was mentioned by Kocmoc:

    Own CA-server with some good implanted gamesystems like:

    I thought about a selfworking rebalancing system, everyone speak about balance and such, but u will never see a good balance with lie k100 units. Thatswhy my idea,
    we need a comp-system with a fest-amount of cash, after that the mostused untis gets every 100 used units 1 cashamount higher, the units who are not used gets 1 cashamount cheaper. With time the units who are more used gets step by stem more expensiv and the other cheaper… if u think about this u will notice, that the system will rebalance itself.

    u could even implant a killratiosystem for missles, lets say u want that a unit can be maximal kill 200 enemy units….now the devs never can outplay this game, so the system itself makes missles stronger or less stronger the same way the “cashs-unit-system” works.

    Anyway there are much more ways to rebalance the game by itself, if u use an own server.

    Luck…since version one, the luck did increased more and more. We face today a game where, some battles are so random that u sometimes cant know, if u win that or not.
    We made many playtests, and sometimes the outcomes was so different that it spoiled the whole idea of this game. I wont go too much into detail, but when u have the same situation and ur win/loss ration is 50/50 than there is something wrong.

    p.s. Can mods pin this topic? I see here around only SP issues and it
    would be fair if at least one MP topic would be present here. Thank you.
    Last edited by Loinnreach; 01-28-2006 at 11:14.

  2. #2
    Cynic Senior Member sapi's Avatar
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    Default Re: Multiplayer issues

    It's good to see that you are intrested in how the multiplayer game turns out, but have one thing to say.

    The totalwar series is a singleplayer series of games, and working on the campaign and the ai and everything to do with it should be ca's priority. Mulitplayer really isnt' that important to me, and i'm sure to a lot of the org members. So the campaign game should definitely get priority...

    Just my 2c
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  3. #3

    Default Re: Multiplayer issues

    Quote Originally Posted by sapi
    It's good to see that you are intrested in how the multiplayer game turns out, but have one thing to say.

    The totalwar series is a singleplayer series of games, and working on the campaign and the ai and everything to do with it should be ca's priority. Mulitplayer really isnt' that important to me, and i'm sure to a lot of the org members. So the campaign game should definitely get priority...

    Just my 2c
    I only played MTW online, so that doesn't go for me.
    Abandon all hope.

  4. #4
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: Multiplayer issues

    Yes, I also have only played single-player, so of course that's what I care most about, but I understand there is a strong multiplayer total war community and they deserve attention as well. Hopefully the game will be everything we all hope for (as if that's even possible, but at least hopefully it will be great!).

    Ajax

    "I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
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    "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey

  5. #5

    Default Re: Multiplayer issues

    I only played R: TW online (At least, for the first 1.5 years).. So yes, I do care hugely about MP, as it's always where I head at start..
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

  6. #6
    Cynic Senior Member sapi's Avatar
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    Default Re: Multiplayer issues

    Quote Originally Posted by Mithrandir
    Quote Originally Posted by sapi
    It's good to see that you are intrested in how the multiplayer game turns out, but have one thing to say.

    The totalwar series is a singleplayer series of games, and working on the campaign and the ai and everything to do with it should be ca's priority. Mulitplayer really isnt' that important to me, and i'm sure to a lot of the org members. So the campaign game should definitely get priority...

    Just my 2c
    I only played MTW online, so that doesn't go for me.
    Of course, if the singleplayer game is perfect, than the multiplayer battles will be likewise...
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  7. #7
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Multiplayer issues

    Quote Originally Posted by sapi
    Of course, if the singleplayer game is perfect, than the multiplayer battles will be likewise...
    That's not necessarily true sapi.

    -There are some SP only and MP only bits.

    -Unitstats working in SP dont have to work well in MP, because a 10% base imbalance in SP may not be noticed, in MP it will. Not because MP players play the battles better (though playing MP helped me improve), but because those games are focussed on battles only and allow magnification of imbalances: no upkeep costs like in SP, 'no' techtree, no brake on upgrades.

    -A noticed 10% imbalance in stats can be used in favour of the SP'er, the AI is not going to complain. But in MP there's always a human that will feel cheated.
    Ja mata

    TosaInu

  8. #8

    Default Re: Multiplayer issues

    Tosa hit the nail squarely on the head!!
    No matter how improved the AI could/will be, the things that the SP human will get away with simply will not happen in MP.

    The upgrade system definitely adds to the SP experience but it has been a pain in MP.....that is as far as I am concerned. This aspect became very evident in MTW and also to some degree in STW/MI. To get around this problem, people start setting rules and from that point the whole experience begins to deteriorate.
    I would love to see seperate stats and ZERO upgrades for MP and save all the past 'cheap, inferior unit pumped to Uber class thanks to equally cheap upgrades' scenarios.
    With a given unit cost and a determined over all army cost, the player would have to make interesting choices. Such as....

    Buy a smaller army of higher cost units and rely on discipline and management.

    Buy a large army of lesser units, hoping that manoeuvre, avoiding direct confrontation and relying on numbers will bring victory.

    Buy a balanced army containing a proportionate mix of both unit classes. The hard core of disciplined troops provide the shock element while the lower classes do what they do best.

    Unit match ups become more important and the tactical skill used by the player is the most important factor. Add some of the great suggestions made by Lionnreach and the MP experience would be a huge improvement

    ........Orda

  9. #9

    Default Re: Multiplayer issues

    If upgrades are dropped, that would be an extremely positive (IMO) development, but also one that could have serious repercussions.
    Although it would be easier to agree on a certain florin level from a technical/statistical point of view, a large portion of MPers has the tendency to prefer games based on elite units and relatively high morale levels.

    Another thing ,that would become even more important by the no upgrades approach, is ofcourse unit balance. Naturally, it would be easier for the developers to reach a better level of balance, but any mistake could result in more units getting banned from games, as the stat range will be logically smaller in a valour/honour/experience 0 game.

    Furthermore, I tend to believe that many people like this RPGish element that upgrades give to the game, but I shall leave the explanation of such weird attitudes to v4 psychologists:P
    [VDM]Alexandros
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  10. #10
    Senior Member Senior Member econ21's Avatar
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    Default Re: Multiplayer issues

    Orda - I'd like to see zero upgrades in the SP game too. I don't think they are that historical and tend to favour the player rather than the AI.

  11. #11
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Multiplayer issues

    Regarding upgrades: it should be possible for the host to dis/allow and limit them.

    Instead of hardcoding these things like battlefieldupgrades, valour upgrades, weapon/armor upgrades, base morale levels, routing thresholds, fatigue, stamina recovery, flanking bonusses and what not, there should be a config file that's CRC'ed at appropriate times. Players can then mod this to suit their games: whether it's for a SP campaign, a SP custom battle, 2 totally unexperienced players making their first steps online, 2 ultra hardcore vets duking it out together, a MP tourney or just any game.
    Ja mata

    TosaInu

  12. #12
    Member Member Loinnreach's Avatar
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    Default Re: Multiplayer issues

    For the start I will be pleased when CA representative will answer on those 16 questions ('yes' or 'no' are good enough). Then we will have few basics to continue.

  13. #13

    Default Re: Multiplayer issues

    Quote Originally Posted by Simon Appleton
    Orda - I'd like to see zero upgrades in the SP game too. I don't think they are that historical and tend to favour the player rather than the AI.
    I'm all for that as well. To some extent I can appreciate upgrades in some sense but these 'upgrades' tended to be a nation thing as opposed to something that can be achieved via better buildings. Two examples would probably be the Longbow and bodkin headed arrows. There are others such as the Composite bow, Swiss armoured pikes but they are all unique to factions and I like you would rather see them portrayed this way rather than a build your own program.

    If upgrades are dropped, that would be an extremely positive (IMO) development, but also one that could have serious repercussions.
    Although it would be easier to agree on a certain florin level from a technical/statistical point of view, a large portion of MPers has the tendency to prefer games based on elite units and relatively high morale levels.

    Another thing ,that would become even more important by the no upgrades approach, is ofcourse unit balance. Naturally, it would be easier for the developers to reach a better level of balance, but any mistake could result in more units getting banned from games, as the stat range will be logically smaller in a valour/honour/experience 0 game.

    Furthermore, I tend to believe that many people like this RPGish element that upgrades give to the game, but I shall leave the explanation of such weird attitudes to v4 psychologists:P
    The florin level will of course determine the army. I know what you are saying and the people who prefer elite unit battles could simply host higher florin games.
    The stat range would be smaller, yes. Do you think the units at zero were more a problem? Or, like I do, that the upgrade steps seriously unbalance things. At zero level some lesser units will be looking for the redzone as the game starts but surely low morale units existed, which makes things even more interesting by having to 'understand' your armies. No more point, click and sit back to watch the action.
    That last part is true, many players have commented how they prefer 'gamey'

    ......Orda

  14. #14
    Cynic Senior Member sapi's Avatar
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    Default Re: Multiplayer issues

    I'm not nickpicking, i'm clarifying imo
    Quote Originally Posted by TosaInu
    That's not necessarily true sapi.

    -There are some SP only and MP only bits.
    Really? What's a multiplayer only bit? (that's not sarcasm; that's a serious question, as i don't play much multiplayer (in total war games, that is, you shouls see me in fps' )

    -Unitstats working in SP dont have to work well in MP, because a 10% base imbalance in SP may not be noticed, in MP it will. Not because MP players play the battles better (though playing MP helped me improve), but because those games are focussed on battles only and allow magnification of imbalances: no upkeep costs like in SP, 'no' techtree, no brake on upgrades.
    Yes, i agree with that, but i was suggesting that the sp would be perfectly balenced (extremely unlikely with the nitpicking players around the world)
    -A noticed 10% imbalance in stats can be used in favour of the SP'er, the AI is not going to complain. But in MP there's always a human that will feel cheated.
    I feel cheated if it works to the ai's advantage

    I'm all for that as well. To some extent I can appreciate upgrades in some sense but these 'upgrades' tended to be a nation thing as opposed to something that can be achieved via better buildings. Two examples would probably be the Longbow and bodkin headed arrows. There are others such as the Composite bow, Swiss armoured pikes but they are all unique to factions and I like you would rather see them portrayed this way rather than a build your own program.
    I agree - upgrades should be completely unrelated to battles (for getting them). I'd love to see technologies having a real impact in battles - i remember aoe2, where if you reasearched flaming arrows, you saw flaming arrows. Stuff like that'd be nice (but ovbiously restricted to singleplayer, unless each player in a mp game could choose 1 upgrade or something.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
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  15. #15
    Member Member Loinnreach's Avatar
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    Default Re: Multiplayer issues

    There could be more then 16 basic issues, but if CA answer on those 16 it is more then enough to know what we can expect for the 'future' of MP in TW series.

    There were many things going when STW (Shogun Total War) was relased and multiplayer was important as singleplayer.

    Thought there is common opinion by majority of MP supporters, that RTW/BI has not fullfiled all their expectations and that is why there is interest to know what multiplayer options MTW 2 will have.

    It is true that TW SP has 98% of the buyers and those 2% are MP ones, but this 2% would only like to know if at least 75% mentioned issues will be addressed or not, so they will be aware what to expect at all.

    So far SP in TW series has never disapointed, but MP has. (for example RTW/BI) I see so many SP posts and all the things what people would like to have. If only 15% of all those whishes which are mentioned for SP, would be included (for MP support of course) in MP, then it would be great.
    Last edited by Loinnreach; 01-31-2006 at 11:44.

  16. #16

    Default Re: Multiplayer issues

    Quote Originally Posted by sapi
    Really? What's a multiplayer only bit?
    Well there is no tech tree, no upkeep and your army costs the same as everyone elses.
    Stats wise a good example would be the Militia Sergeant of MTW, a lesser unit which cost, IIRC, 175 florins. This unit could be upgraded to v4 quite easily and cheaply whereby they could hack their way through just about anything. Likewise, Pavise Arbalests could also be cheaply upgraded to the point where they would stand up to a frontal charge by cav

    ......Orda
    Last edited by Orda Khan; 01-31-2006 at 17:19.

  17. #17

    Default Re: Multiplayer issues

    Quote Originally Posted by sapi
    It's good to see that you are intrested in how the multiplayer game turns out, but have one thing to say.

    The totalwar series is a singleplayer series of games, and working on the campaign and the ai and everything to do with it should be ca's priority. Mulitplayer really isnt' that important to me, and i'm sure to a lot of the org members. So the campaign game should definitely get priority...

    Just my 2c

    The Total wart games Come in to their own When you play MP.

    MP is So much better than SP its almost strange to see some 1 talk about SP being the bigest part of the game.

    With the poor AI, MP is mostdefinatly the most playable/fun/exiting part of the TW games,

    Compared to MP, SP is way to easy.
    Mp owns SP with a vengance.

  18. #18
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Multiplayer issues

    Quote Originally Posted by sapi
    I'm not nickpicking, i'm clarifying imo
    Really? What's a multiplayer only bit?
    Human vs human. That's obvious and a basic difference. Interaction, chat, is one thing.

    Yes, i agree with that, but i was suggesting that the sp would be perfectly balenced (extremely unlikely with the nitpicking players around the world)
    The original STW seemed very balanced to me when I played SP. Slowly I found out, while playing MP, that it wasn't. Thus, SP'ers may experience balance, while it's only 90% or so. That 10% imbalance will be exploited in MP and make many sad faces.

    I feel cheated if it works to the ai's advantage
    That's very possible. Others will feel cheated when it works to the AI's disadvantage. But it's still one human vs pc, in MP it's human vs human. When one human wins, another human (normally) loses. An 'unfair' defeat is not going to make the loser happy.
    Ja mata

    TosaInu

  19. #19
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Multiplayer issues

    I think upgrades should be limited in SP to whenever there is a far reaching technological advancement i.e Gunpowder or perhaps the discovery of a way to make Steel etc. stronger. You could instead have different Weapon catagories for different troops etc. and your men can upgrade when they defeat an army with better equipment(looting the dead) By the end of the Second Punic war most of Hannibals hardcore veteran troops were equipped with Roman weapons and armour
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

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  20. #20

    Default Re: Multiplayer issues

    Quote Originally Posted by Wishazu
    I think upgrades should be limited in SP to whenever there is a far reaching technological advancement i.e Gunpowder or perhaps the discovery of a way to make Steel etc. stronger. You could instead have different Weapon catagories for different troops etc. and your men can upgrade when they defeat an army with better equipment(looting the dead) By the end of the Second Punic war most of Hannibals hardcore veteran troops were equipped with Roman weapons and armour
    A good point, a fair reward for defeating a better army

    .......Orda

  21. #21
    Cynic Senior Member sapi's Avatar
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    Default Re: Multiplayer issues

    Quote Originally Posted by Wishazu
    I think upgrades should be limited in SP to whenever there is a far reaching technological advancement i.e Gunpowder or perhaps the discovery of a way to make Steel etc. stronger. You could instead have different Weapon catagories for different troops etc. and your men can upgrade when they defeat an army with better equipment(looting the dead) By the end of the Second Punic war most of Hannibals hardcore veteran troops were equipped with Roman weapons and armour
    I agree completely, this would actually make defeating a better army worthwhile...
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  22. #22

    Default Re: Multiplayer issues

    Quote Originally Posted by Just A Girl
    The Total wart games Come in to their own When you play MP.

    MP is So much better than SP its almost strange to see some 1 talk about SP being the bigest part of the game.

    With the poor AI, MP is mostdefinatly the most playable/fun/exiting part of the TW games,

    Compared to MP, SP is way to easy.
    Mp owns SP with a vengance.
    I have to disagree. To me, MP is the least exciting part.

    The fun (for me) in a TW game is being able to build an empire, no matter what's lined up against me. MP doesn't cut it for me, because it's just the battle mode. That, and you don't have to deal with the little annoyances from MP, like people spamming one type of unit, or quitting mid-game, or whatever.

    Besides, Rome's AI isn't -that- bad. It isn't a genius, but neither was Medieval's.

  23. #23
    Member Member Loinnreach's Avatar
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    Default Re: Multiplayer issues

    I would appriciate if people would avoid such comments as z2ei has posted here.

    STW was the start of the TW series and IMPORTANT part of it was multiplayer of the game. Only becaus of all enthusiasts from back then dedicated to TW series, a forum like .ORG is exist, otherwise only .COM would probably be on the horizonts.

    I would appriciate once more if I would not see here any propaganda. Check SP threads. How many of them? How many pages of SP 'wishes'?

    MP only has one post here. Once more I would appriciate if such 'spam' is avoided here.

    Thank you.
    Last edited by Loinnreach; 02-05-2006 at 16:51.

  24. #24
    47Ronin Taisho Member Trajanus's Avatar
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    Default Re: Multiplayer issues

    Multiplayer Issue:

    • I would like to see a choice in map size on offer: If its a big 4v4 battle then a biger map is needed, but for 1v1 you don't want the game to go on for hours while you march towards your opponent and then after 2 hours of watching your men march actually fight the battle.

      Give us map size options to make it bigger or smaller based on the number of people participating in the battle.

    • Based on problems with RTW and hosting due to firewalls and personal LANs they should offer us the chance to set people at participation levels. This could also be VERY useful for tournament use.

      Set a participation level for Judge/Host. They get no money or a little and are allied to everyone. Therefore they can move around the map if needed to watch things occur without fear of getting attacked and wont get involved by mistake etc.
    Last edited by Trajanus; 02-07-2006 at 06:05.

  25. #25
    Coffee farmer extraordinaire Member spmetla's Avatar
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    Default Re: Multiplayer issues

    Guys, let's not have a MP vs SP debate in here. Both halves of the game need work and both are important and just because YOU might not play one half of the game does not mean it should be ignored.

    "Am I not destroying my enemies when I make friends of them?"
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    Four stage strategy from Yes, Minister:
    Stage one we say nothing is going to happen.
    Stage two, we say something may be about to happen, but we should do nothing about it.
    Stage three, we say that maybe we should do something about it, but there's nothing we can do.
    Stage four, we say maybe there was something we could have done, but it's too late now.

  26. #26
    Member Member Loinnreach's Avatar
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    Default Re: Multiplayer issues

    Guys, let's not have a MP vs SP debate in here. Both halves of the game need work and both are important and just because YOU might not play one half of the game does not mean it should be ignored.
    Agreed. This post is not MP vs SP debate, but only focused on MP features. There are now more then 4 pages of posts dedicated to SP features and I assume that there is as well a place for 1 post regarding MP issues.

  27. #27

    Default Re: Multiplayer issues

    A workable lobby is an absolute must. RTW MP lobby was never very good, 3 seperate lobbies...Friendly, Chat, Comp....What was the point? I would like to see a lobby resembling the old STW lobby and Chat Room format.
    Some input from CA staff would be very welcome

    ......Orda

  28. #28
    Coffee farmer extraordinaire Member spmetla's Avatar
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    Default Re: Multiplayer issues

    And of course I still hope for a mulitplayer campaign mode. At least for LAN so I can play against my friends.

    "Am I not destroying my enemies when I make friends of them?"
    -Abraham Lincoln


    Four stage strategy from Yes, Minister:
    Stage one we say nothing is going to happen.
    Stage two, we say something may be about to happen, but we should do nothing about it.
    Stage three, we say that maybe we should do something about it, but there's nothing we can do.
    Stage four, we say maybe there was something we could have done, but it's too late now.

  29. #29

    Default Re: Multiplayer issues

    STW has the fewest unit types, least upgrade options (only honor upgrades) and only one set of units from which all players choose their army, and yet it gives the most complex multiplayer gameplay of all the Total War games. Unless CA moves away from the thinking that more unit types and more factions in and of themselves make the multiplayer game better, I don't see the multiplayer game improving in terms of battlefield gameplay.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  30. #30

    Default Re: Multiplayer issues

    Im not sure if "complex" is the word u are looking for there Yuuki.

    MTW/VI runs off a very similar engine to STW but has many more features and things which variate the combat and effect the base stats such as spear ranks , armour peircing weapons, and shield bonuses.

    I dare to imply that rather, in its simplicity you find STW to be the most tactical and most enjoyable of all the Total War games...

    but for complexity in gameplay I think that title must go to its successor...

    Imo both MTW and STW had far better gameplay than rome and if CA they bring back the older more solid combat mechanics in MTW2 will be very very happy man.
    [VDM]BuuKenshin


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