hopefully 4 with the ability to choose your starting date similar to MTW
hopefully 4 with the ability to choose your starting date similar to MTW
Yes. 4 turns a year for the entire span of the game would be LOOONGG. If they offered multiple start dates it would be much more practical, but I'm still not sure I'd want that many turns. Two a year would be nice, though, as the summer/winter difference is the most important anyway.
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I'd rather have one turn a year like the original MTW. TW campaigns tend to drag on too long anyway. Plus one year is ideal for a PBM - each player can have a full reign that does not drag on too long or overly limit the number of players.
I'm not sure I understand Saturnus's point about more turns for the RPG elements. I would have thought a faster turnover of kings and generals will allow for more variety of characters and thus more RPG elements. I find the quality of kings and generals seems to matter more in 1 turn per year MTW than 2 turn RTW and least in 4 turn STW (where you were only the shogun and maybe one heir).
EDIT: One other point - one turn per year means you get your new toys (better units due to improved technology) faster. That's a key hook for long campaign games for me - eagerly waiting for the Marian reforms in RTW or for cavalry in STW or knights in MTW. I like the building and upgrading; just conquering more territory with the same kind of army gets old.
Last edited by econ21; 01-28-2006 at 22:50.
I rather liked Shogun with its four turn per years, but I agree it would make to long. Anyway, a poll on this subject would be interesting.
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Ludens, you are full of good ideas! Done. (Hope Legio does not mind the addition.)Originally Posted by Ludens
I hope for 2 turns a year for the summer/winter feeling. IMHO 1 year a turn is not enough.....
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I voted for one. There weas not much differrence, thats noticable to me, between summer and winter in RTW, except for snow on the map and the fact it takes two turns to make the year counter move on. Honestly, I think there were only two turns in RTW to compensate for it covering half the amount of years MTW did.
They didn't really do much with winter/summer in RTW, so I think all this talk of hunting bonuses is a nice one, but not realistic. It would be nice though.
I voted for one, I agree with SimonA about the interesting quicker turnover of kings and such.
While I can see the problem with games lasting 2000 turns, I believe that seasons were more meaningful and interesting turn lengths than years or half-years. Moreover, a ruler should have more than a couple dozen turns to put his mark on history.
I suggest an option at the beginning of the campaign, much like civ4, where you can choose between several game lengths.
Well.... i'd like to see 4 turn per years because i like seasons like in STW. But I think the game will become too long....
1 turn per year has no strategic or tactical stuff - ie, campaigns in the winter or spring...
I would suggest a compromise (yes, another one). Like the original MTW, it should be split up into three different starting dates (say 1080, 1228 and 1378). There should be four different campaigns: 1080-1228, 1228-1378 and 1378-1530 and one grand campaign from 1080 to 1530. The three shorter campagins should all be 4 turns per year with limited movement in winter. The grand campaign should only be one turn per year.
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I´d like to play a long campaign with 2 turns per year though, I want at least summer and winter time.
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I agree with Husar.Originally Posted by Husar
Exactly.Originally Posted by King Henry V
The actual game probably isn't going to be like that, but if there is any way to mod it to manually divide up the campaigns, perhaps the community can make this happen in the future.
I cant see a single campaign running from 1080 to 1530, I think people whouldnt base their expectation on RTW too much its almost certain that there will be periods, 4 of them actually now that the time is extended to 1530.Originally Posted by Wonderland
For myself I hope that they make it moddable so people that want 4 tpy and the rainy Autumn and Spring with the harvests influencing income have what they want.
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Originally Posted by Simon Appleton
Characters need time to develope. What I meant with RPG elements is the fact that characters change due to game events. Ancilliaries and V&Vs introduce an element of character developement. If a character appears for about 40 turns, it's not easy to get V&V's that are actually meaningful (reflecting actual game events). This RPG element was hardly present in MTW 1 and somewhat more emphasist in RTW. With the ability to start night battles linked to character trait, BI increased it a little more. I expect that MTW 2 will increase it further (especially since they will (re)introduce new character variables as chivalry and dread). If the lifetime of personage is too short (in playtime) this feature would be wasted.
4 turns a year wouldn't necessarily make the game 4 times longer. If it sitll takes 4 years to build a port, for example, and one year to train some knights, then you aren't going to be spending any more time managing your provinces than you did before. What you get is added flexibilitiy and strategy with unit movements, which is what I think everyone who wants 4 turns is looking for. You could even have one turn per year where you can make economic and business decisions and 4 turns where all you're allowed to do is move units.
None of this matters though, because surely the game is already completed, an they are just working out the bugs at this point.
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I found the 2 turns per year in RTW ok and I think it would be alright in MTW2 as well.
4 years wouldn't hurt if the AI can provide a challenge.
I think 4 years per turn is more realistic because the weather can hurt or help the movement of units. It will also make the game longer.
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I like 2 turns because they made it 4 turns in STW because you were just conquering Japan. Japan is really really small compared to EUROPE. Why not make take the best of two worlds and make it your choice? You can choose either 2 turns or 4.![]()
That's a possibility, but i'd go for 4 as a default over 2, just because i canOriginally Posted by Shottie
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That sounds very good. All different people get to play the way the like it.I would suggest a compromise (yes, another one). Like the original MTW, it should be split up into three different starting dates (say 1080, 1228 and 1378). There should be four different campaigns: 1080-1228, 1228-1378 and 1378-1530 and one grand campaign from 1080 to 1530. The three shorter campagins should all be 4 turns per year with limited movement in winter. The grand campaign should only be one turn per year.
2 turns/year grand campaign?Originally Posted by Weebeast
But i'm sure that i read that there is only going to be one campaign in mtw2...
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I prefer four turns per year.
Soe perople say that it would be so long, because the game ist about 500 years, but i think that if there were three different campaigns, the campins wouldn`t probably 500 years long, only til the next campagin.
First campaign: 1080 ->1270
second campagin 1270 ->...
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