Poll: How many turns per year should M2TW have?

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  1. #1

    Default Re: Turns per year?

    Quote Originally Posted by TosaInu
    1 turn for 2 years? gasp.

    That will work (for me) when the moving points intermediary layer is largely expanded.
    -Economy - 2 years turn.
    -Diplomacy and army manoeuvring across the whole of Europe within 1 turn.
    -Real time battles.
    I don't see how moving a diplomatic piece across the entire map helps gameplay. In fact, it makes diplomatic pieces irrelevent. Why send a piece halfway across the map in one turn when you can have a static diplomatic simulation?

    So, the major problem with 1 turn per 2 years, or even 1 turn per year, is one of movement. With the new engine's dynamic interaction, movement and turn time are closely linked.
    "Great spirits have always encountered violent opposition from mediocre minds." -Einstein

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  2. #2
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Turns per year?

    Quote Originally Posted by Divinus Arma
    I don't see how moving a diplomatic piece across the entire map helps gameplay. In fact, it makes diplomatic pieces irrelevent. Why send a piece halfway across the map in one turn when you can have a static diplomatic simulation?
    The same is not true for armies. It could take me 4 years, or more, to move a reinforcement army from the south of my regions to the north army and launch and attack there.

    Diplomats in France may go to Russia to forge an alliance, that's a long walk, but nowhere near 2 years. With a movement point system, they'll have to deal with the dangers (?) along the road.

    Quote Originally Posted by Divinus Arma
    So, the major problem with 1 turn per 2 years, or even 1 turn per year, is one of movement. With the new engine's dynamic interaction, movement and turn time are closely linked.
    Oh, I agree. I don't like 1 tpy and wouldn't like 1tp2y either. But something nifty may be done with splitting things more. Will make things complicated and I rather see a 4tpy with movement point and real time battles. The huge era should be split in 3-4 parts.

    Other people prefer other things, and that's their right: they have to play it. Ideally the game should have mechanisms to make the player decide how to play, without the need to do 'difficult' modding things.
    Ja mata

    TosaInu

  3. #3
    Humanist Senior Member A.Saturnus's Avatar
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    Default Re: Turns per year?

    BS: The grand campaign will span four and a half centuries of history, from the year 1080 to 1530. These years are significant because it was a particularly turbulent period and because of the milestones that took place. It begins with the golden age of chivalry and the crusades, spans the Mongol invasion and the invention of gunpowder, and finally ends with gun-toting professional armies, the renaissance, and the discovery of America.

    The campaign will feature summer and winter turns as in Rome, but we're trying to get away from the idea that a turn represents a specific amount of time, since it's impossible to reconcile the scale you need for army maneuvers with the scale you need to cover a decent slice of history. The history of the period will unfold in around 225 turns.
    That means that building up traits and ancilliaries will become irrelevant. You either have them or you don't.

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Turns per year?

    As I put it over in the .com forums, I suspect Bob Smith might have gotten his math turned around when he said 225 turns. Since he specifically said winter and summer turns, I suspect it will be more like 900 total. I can't imagine it would be the other way around, as 1 turn being equal to 2 years is quite frankly pretty absurd (at least for a Total War game).
    "MTW is not a game, it's a way of life." -- drone

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