In RTW my average turn is about 1 minute. 2 minutes is a long turn because I'm moving;/building a lot. What takes a lot of time is the battles and I probably fight 2 of those a turn on average. The average of those depends on whether or not I fight the battles myself or if I auto-calc them. I tend to auto-calc most rebel battles and fight most non-rebel battles. Auto-calc takes seconds to do, but fighting a battle could be anywhere from 15 minutes to 1 hour. Average is probably closer to 20 minutes as most battles tend to be the little 400 vs 800 size battles.

That puts turn length at about 22 minutes. In the 225 turn campaign that they are talking about that puts a campaign at a little over 80 hours to play. That is assuming that it takes you the full 225 turns to complete the game. Rome, if I wasn’t turtling, I generally won in about 150 turns.

80 hours is a long campaign but at the top end of acceptable to me. If they work at the game play and pace it better than they did in Rome, than that will work ok. Not that I’m thrilled about it. I’d still prefer to have 3 eras/periods and 4 turns a year. Cut down on the number of battles a turn (since they are seasons) and a Era campaign would be near the 80 hours that CAs current 225 turn game is heading for. It’s the battles that take the time and there’s really no way around fighting many/most of them. Reducing the number of battles fought, and hopefully making the battles fought more significant, would reduce the campaign length noticeably.

Bottom line: Depending on game play balance, 225 turns could very well be acceptable, its just not what I’d prefer (4 tpy with 1 or 2 battles a year and 3 era’s with the option of continuing at the end of the era.) So I guess at this juncture I’ll have to wait and see how it plays.