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  1. #1

    Post Re: Sapping point

    Quote Originally Posted by DVX BELLORVM
    Prior to 1.5 patch, i often built them, but used them only if they were deployed in acceptable position. Due to a siege tower bug, I use them more often now, unless I want to watch my soldiers dance around tower entrance.
    Fortunately, it happens only at large stone walls!
    This bug is seriously annoying, its a good job it only occurs when you build siege towers when attacking Large Stone Walls.

    Another irritating feature with sieges is the 'randomness' of saps. Sometimes they are available to build as siege equipment, other times they are greyed-out and not possible (this is against all 3 types of stone walls btw). I've noticed that they may become available to construct if you wait a turn or so (IE maintain siege).

    However, if you combine this sap problem and the siege tower bug when facing large stone walls, you are seriously running out of options. In this case, you either have to hope that there are some exisiting holes in the settlement walls (which the AI never repairs) from previous saps, or use onagers to punch a hole through. If your're playing a vanilla version as a Barbarian faction, you won't have onagers and will therefore have to wait until the AI sallies or not.
    Last edited by Seasoned Alcoholic; 01-31-2006 at 18:47.


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  2. #2
    king of my kingdom Member DVX BELLORVM's Avatar
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    Default Re: Sapping point

    Quote Originally Posted by Seasoned Alcoholic
    Another irritating feature with sieges is the 'randomness' of saps. Sometimes they are available to build as siege equipment, other times they are greyed-out and not possible (this is against all 3 types of stone walls btw). I've noticed that they may become available to construct if you wait a turn or so (IE maintain siege).
    I agree, it's very annoying. When it happens, just save the game and reload. The option to build sapping point will be available.

  3. #3
    Member Member Cras's Avatar
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    Default Re: Sapping point

    I HATE it when my units can seem to get into a tower. What I now do is click in the wall on the left of the tower and a few seconds later on the right site, you'll se that more men will enter.

    What REALLY is a pain it the fact that if some guys are still outside the tower you wont be able to use the unit once you are in the city, they will just stand there like a bunch of useless pr*cks, not in formation... grrrrrr
    carpe noctum (and their women!)

  4. #4

    Default Re: Sapping point

    This is defintely something that needs to be fixed. Its a ridiculously bad bug. I restart when I see the AI or myself struggling to get into the tower.

  5. #5
    Member Member Cras's Avatar
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    Default Re: Sapping point

    restarting works? I thought it was a large wall bug....

    so whenever there are large walls it happens...
    carpe noctum (and their women!)

  6. #6

    Default Re: Sapping point

    Just build lots of them and surely one of them will be deployed in a favourable position.

    I usually build 4. Takes 1 turn if I have a full stack.

  7. #7
    Member Member Musashi's Avatar
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    Default Re: Sapping point

    It's strange but I've never had the siege tower bug that people describe... A few times my men have been reluctant to go up the tower but after ordering them up a few times they finally do it.

    I've used a lot of siege towers in my campaign too... I'm playing as the Sassanids and there's a lot of large/epic walls involved... Antioch, Jerusalem, Constantinople, etc.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
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