Oh, sweet. Thanks alin!
-edit-
Oh and uh, what was that about those of us who want to install this with EB? Something about unecessary skeletons? Afraid I don't know quite how to do this...
Oh, sweet. Thanks alin!
-edit-
Oh and uh, what was that about those of us who want to install this with EB? Something about unecessary skeletons? Afraid I don't know quite how to do this...
Last edited by Dooz; 01-29-2006 at 11:46.
I have a problem.
I installed the 1.2 compatable over my anims for EB and now the game crashes at start up screen.
Stupidly I never made any backups, and now I can't play.
Anybody have the originals?
"Break in the Sun, till the Sun breaks down"
Megalos did you down the dmb.txt? Since some of the skeleton name have changed since OB so if you have not down dmb.txt i suggest doing that.
http://www.twcenter.net/forums/attac...tachmentid=547
Wonderland since the current EB is for 1.2 and first i was working on a 1.5/6 anim pack i decided to release the anim pack for those who wan't to play over 1.5/6 mods so i made an anim pack for 1.2 and with it i made, actualy qwerty did, an dmb.txt to use the new anims and replace to ones who got removed.
Thanks Alin, that has sorted it.
BTW your link in your original post for EB users ( bottom link) goes to the 1.2 anim pack, not the dmb.txt
"Break in the Sun, till the Sun breaks down"
Not quite clear what you mean, but is this correct on my part?Originally Posted by alin
In order to fully use all the animations in the new release with the current version of EB I have installed, I should replace the current dmb file with the link you posted above, then extract the 4 things in the anim pack into their appropriate files?
Or are you saying that this anim pack is just for those with 1.5/6 and I don't need it?
Sorry for the confusion.
Last edited by Dooz; 01-29-2006 at 14:45.
Ok great, done. No problems, works fine, yay.
Uhm, I extrac ted it, pasted it into animations folder without backup, and well, it crashs to desktop saying "Animation_FSaxeman_big" or something. How do you fix this?![]()
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If I was smart, I would have a witty punchline in this sig that would make everyone ROTFL.
I'm not smart.
Other animations in progress???
Tnx
:)
Out of general curiosity, what't the difference between fs_thp_f_spearman and fs_thp_f_spearman_p ? Is the latter meant for use with the phalanx formation ?
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Apart from the gladius skeletons and an overhand for phalanx on wich i will start working soon there won't be any new animations, however after i'm done with that i will help ran no jidai with some new animations for some of their units but those animations won't be included in the eb pack.Originally Posted by =E.T=
Yes the other one, with "p" at the end, is for phalanx units.Originally Posted by Watchman
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