Not a problem, I'm just saying it is a cut and thrust weapon.Originally Posted by alin
Not a problem, I'm just saying it is a cut and thrust weapon.Originally Posted by alin
"If it wears trousers generally I don't pay attention."
[IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]
And i agree, i just didn't had the time to make some new slashes for it since my priority was to make new stabs for it, as the gladius was used more for stabing. But in future versions of the anim pack it will also have some slashes, 1 or 2.Originally Posted by Wigferth Ironwall
Extracted the files to the animations folder, said yes to overwrite to all, generic error when starting up. Something about an fs_1h_axeman_big.
overall some of the animations look a lot better then those of the original rtw,
the overhand spearman etc look good also.
but a little minus is with the phalanx formations that use the long spears, when running you see a bug in there shields when they move it around, also they should be more thrusting with there upperbody/arms and not going through there kniees so much like now.
cheers
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I don't get it, why do people just down something without reading about how to install or use that.Originally Posted by Dayve
It says clearly in the main post:
Or why people just don't read some of the previous to see if it says something about their problems, posts like:Originally Posted by alin
Originally Posted by Copperhaired Berserker!
Originally Posted by the_handsome_viking
"Flipping bug"What running bug...pic?!.
[QUOTE=alin]I don't get it, why do people just down something without reading about how to install or use that.
It says clearly in the main post:
Quote:
Originally Posted by alin
Forthose who wish to use the animation pack with EB here's the link of the new descr_model_battle.txt of EB so that everyone won't need to replace the old skeletons with the new ones.
because you get this stuff when using the link ???????????????????
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Last edited by Teutobod II; 02-01-2006 at 20:08.
Originally Posted by Kampfduck
Noo the pivoting of the knees is fine! We don't know exactly how the hoplites used their knees, but ask any boxer or martial artist, pivoting the body on the knees and feet creates a LOT more power. So basically, instead of just using the arms to thrust the spear, the whole body torques and creates a LOT more power to thrust a spear. But the arm thrusting should be more existant than it currently is, in conjuction with the lower body pivoting.
Last edited by Arman616; 02-01-2006 at 23:11.
Teutobod II try this:
http://www.twcenter.net/forums/attac...tachmentid=558
Cybvep the flping bug is fixed, Vercingetorix fixed the problem with the exporter and hopfully tommorow i will upload the new anim pack.
Arman616 i agree with you there but still they shouldn't use just one attack, i must talk to those who helped me make the skeleton and see what kind of attacks were the ones wich were used more often.
the new animations for eb work great! However, when i tried using the 1.5/1.6 ones for bi they just caused a ctd on startup. I extracted them into the bi/data/animations folder.
Try to use the -show_err line at the shorcut to see what exactly is causing the ctd.Originally Posted by Demiurge
But i'm pretty sure that what's causing the ctd is fs_slinger skeleton. Go to descr_model_battle.txt and replace fs_slinger_new with fs_slinger...that should fix the ctd.
So is anybody going to fix - the link of the new descr_model_battle.txt of EB so that everyone won't need to replace the old skeletons with the new ones. - So that i can install these animations?
Also, i appreciate your work on the new animations, but when i reported my error i was told i should have followed the instructions. The instructions are not clear at all. I come back to the forum after not being here for 3 or 4 days, enter the animation pack thread and see two links... One for 1.2 and one for 1.5/6, so i think that i should download the 1.2 one since my EB is over RTW 1.2... So i do and i get the error. No mention of what people using EB have to do to get it installed though... Make it clearer please.
It was fixed hours ago:
link
The link was fine when you asked about that but i've done some updates to the dmb and uploaded it but the adress of the link was changed.
How weren't the intrsuctions clear, said extract the anim files in the anims folder and if you wan't to use them with eb down the dmb from that link. This is what it said in the main post. Yes the part with dmb was at the end of the post so you should have read more carefuly the post.
Anyway the down lonk for 1.5 is down so here's a temporary down link:
http://rapidshare.de/files/12312012/ANIMATIONS.zip.html
And the new anim pack for 1.2-v0.81:
http://rapidshare.de/files/12316003/animations.zip.html
Updates to the first dmb you posted you say? So if I already put that in, should I get this new one instead for the new anim pack?
that worked thanks!Originally Posted by alin
Animations packs have been updated and also the dmb.txt for eb.
v0.81 temporary fix to the overhand and gladius wich had problems in keeping the formation after they marched or ran(the march and run anims are from the vanila spearman skeleton), temporary fix with rider dissapearing to the new mounted skeletons(now they use the vanila cav die anim), added a new swordsman skeleton(only for 1.5) and the problem with the fliping animations has been fixed thanks to Vercingetorix.
hi, soem Q on animations.
will the phalanx-pikemen keep their arms so static or will that be changed? It looks kinda spastic to see them ice-skating like that with 0% arm movement
will the xyston-horsemen lean over (to their right?) when charging?
and I saw some of my horsemen with Kopis's stab, is that even possible with such a blade?
When the Bugimannoz (sweboz) ahve shot their ammo up and their idle with their spears wielded they hodl it kinda funny: With their right hand and the exact end, pointing straight up.
great animations none the less! kudos!
will be changed eventualy.Originally Posted by jerby
yeswill the xyston-horsemen lean over (to their right?) when charging?
don't know the unit but i get your point, a slash only swordsman skeleton for cav is needed.and I saw some of my horsemen with Kopis's stab, is that even possible with such a blade?
so?! what's your point? they hold their at the end because of the model.When the Bugimannoz (sweboz) ahve shot their ammo up and their idle with their spears wielded they hodl it kinda funny: With their right hand and the exact end, pointing straight up.
thanks.great animations none the less! kudos!
No problem, well i did change the model so that it doesn't hold the spear like that and now it looks more natural so the next eb patch will "fix" that.Originally Posted by jerby
Also i wan't to let you know that you suggestions have been applied, they were very simple to do and were good imo.
just to let you know, the mounted archer's idle animations are eratic, what i mean is it looks like they go through the first part of the reload anim and then jump to an idle position. and this all happens while sitting still. but other than that this is a great pak, and good work by you my friend.![]()
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Tried to install the animations for 1.2, also downloaded the dmb text from the latest link you provided, but I get an immediate ctd with >>cannot find skeleton 'fs_pilum'<< I looked in descr_model_battle and there are indeed fs_pilum entries in several places. SO I am a wee bit confused. Help?
Thanks for all your great work.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
Hi,
any more updates in it besides the pilum, that it makes wourth the download?
Were is the downloadlink for the updated file?
Thx
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