Page 3 of 4 FirstFirst 1234 LastLast
Results 61 to 90 of 110

Thread: EB Animations Pack

  1. #61
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB Animations Pack

    Well the version for 1.5/6 had the pilum i just have forgoted to include it in the one for 1.2 but apart from icluding the pilum and some minor fixes there's nothing new in it, for now.
    Ohh and the down link is in the main post, same links.

  2. #62

    Default Re: EB Animations Pack

    Hi,

    First of all I want to thank you for your great work and for making the exra effort of making the new animations available before the upcoming patch.

    I just have one question concerning the gladius animation. To me it looks as if the units using the gladius animation are holding the shield too low and too far from the body. While I've never held a scutum myself it looks as if it would create an unnessecary strain on the arm and shoulder. It also seems likely that the neck and shoulders of an infantryman would be more frequent targets than the legs below the knee and that it would therefore would be a good idea to hold your shield high. Furthermore I think that the main reason for making the shield semi-cylindrical would be for the soldier to take cover "within the shield" instead of holding it out in front of him. There's some archeological evidence for this as atleast one battle scene from Trajans column shows the legionnaries holding their shields close to their body, and those in the front ranks holding it high enough to protect their "leading" shoulder.

    What do you think?

  3. #63
    Nec Pluribus Impar Member SwordsMaster's Avatar
    Join Date
    Mar 2004
    Location
    Texas
    Posts
    3,519
    Blog Entries
    1

    Default Re: EB Animations Pack

    Hey, alin

    I just decided to give the pack a try, but none of the links you provided for the dmb.txt file seem to be working. Which is a pity.

    Hope you can sort this out.

    Cheers
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  4. #64
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB Animations Pack

    Quote Originally Posted by aecp
    Hi,

    First of all I want to thank you for your great work and for making the exra effort of making the new animations available before the upcoming patch.

    I just have one question concerning the gladius animation. To me it looks as if the units using the gladius animation are holding the shield too low and too far from the body. While I've never held a scutum myself it looks as if it would create an unnessecary strain on the arm and shoulder. It also seems likely that the neck and shoulders of an infantryman would be more frequent targets than the legs below the knee and that it would therefore would be a good idea to hold your shield high. Furthermore I think that the main reason for making the shield semi-cylindrical would be for the soldier to take cover "within the shield" instead of holding it out in front of him. There's some archeological evidence for this as atleast one battle scene from Trajans column shows the legionnaries holding their shields close to their body, and those in the front ranks holding it high enough to protect their "leading" shoulder.

    What do you think?
    I'll consider that but i agree with you that the shield and gladius are to low. The problem is not only the animation but also the models so i'll have to see how can i cahnge the animations and the models to get the optimal and most acurate position. Thnaks for the suggestions and don't worry, i will take care of applying them.

    Quote Originally Posted by SwordsMaster
    Hey, alin
    I just decided to give the pack a try, but none of the links you provided for the dmb.txt file seem to be working. Which is a pity.

    Hope you can sort this out.

    Cheers
    Well since i updated that file and it's atachement at twc the licks were changed, only the one from the main post is good:link

  5. #65
    Nec Pluribus Impar Member SwordsMaster's Avatar
    Join Date
    Mar 2004
    Location
    Texas
    Posts
    3,519
    Blog Entries
    1

    Default Re: EB Animations Pack

    Well since i updated that file and it's atachement at twc the licks were changed, only the one from the main post is good
    That one worked. Thanks
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

  6. #66
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: EB Animations Pack

    Quote Originally Posted by aecp
    Hi,

    First of all I want to thank you for your great work and for making the exra effort of making the new animations available before the upcoming patch.

    I just have one question concerning the gladius animation. To me it looks as if the units using the gladius animation are holding the shield too low and too far from the body. While I've never held a scutum myself it looks as if it would create an unnessecary strain on the arm and shoulder. It also seems likely that the neck and shoulders of an infantryman would be more frequent targets than the legs below the knee and that it would therefore would be a good idea to hold your shield high. Furthermore I think that the main reason for making the shield semi-cylindrical would be for the soldier to take cover "within the shield" instead of holding it out in front of him. There's some archeological evidence for this as atleast one battle scene from Trajans column shows the legionnaries holding their shields close to their body, and those in the front ranks holding it high enough to protect their "leading" shoulder.

    What do you think?
    First, I think its important to note that the Imperial scutum was more mobile than any Republican version. So scenes of Trajan's collum are maybe a little unreliable for our period.

    Second, I've had several conversations about this with a very knowledgable re-enactor (The Military Archaeologist I mentioned before.) He said that given the shoulder doublings on all types of Lorica, including Segmentata and the wieght and awkward nature of lifting the shield he thinks that it would have been held with the arm straight down and a little away from the body. He also notes theat the legs and lower body are the bits the Romans didn't armour.

    Third, the Republican Scutum would have covered more or less the whole body this way.

    Fourth, hiding your feet behind your shield gives you that extra split second because your enemy doesn't know when you are going to lunge.

    I would suggest that the soldier should stand almost side on with his left arm fully extened downwards. and around 15-20 degrees out from the body, his sword arm back and ready to lunge. The Scutum's curve allows it to protect the side and front-left of the body without taking up too much space. A soldier would either have to parry blows to his right side or rely on his neighbour. Which is what the Romans did.

    If this is how you have it I appologize but I've been mainly playing Makedonians so far. I should point out that while I know you can hold this position with the Imperial Scutum it might well be harder with the Republic version, but then I'm not that strong by soldier's standards.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  7. #67

    Default Re: EB Animations Pack

    Quote Originally Posted by alin
    I'll consider that but i agree with you that the shield and gladius are to low. The problem is not only the animation but also the models so i'll have to see how can i cahnge the animations and the models to get the optimal and most acurate position. Thnaks for the suggestions and don't worry, i will take care of applying them.
    Great to hear!

    Quote Originally Posted by Wigferth Ironwall
    First, I think its important to note that the Imperial scutum was more mobile than any Republican version. So scenes of Trajan's collum are maybe a little unreliable for our period.

    Second, I've had several conversations about this with a very knowledgable re-enactor (The Military Archaeologist I mentioned before.) He said that given the shoulder doublings on all types of Lorica, including Segmentata and the wieght and awkward nature of lifting the shield he thinks that it would have been held with the arm straight down and a little away from the body. He also notes theat the legs and lower body are the bits the Romans didn't armour.

    Third, the Republican Scutum would have covered more or less the whole body this way.

    Fourth, hiding your feet behind your shield gives you that extra split second because your enemy doesn't know when you are going to lunge.

    I would suggest that the soldier should stand almost side on with his left arm fully extened downwards. and around 15-20 degrees out from the body, his sword arm back and ready to lunge. The Scutum's curve allows it to protect the side and front-left of the body without taking up too much space. A soldier would either have to parry blows to his right side or rely on his neighbour. Which is what the Romans did.

    If this is how you have it I appologize but I've been mainly playing Makedonians so far. I should point out that while I know you can hold this position with the Imperial Scutum it might well be harder with the Republic version, but then I'm not that strong by soldier's standards.
    The difference between the imperial and republican scutum could explain different methods of usage. Unfortunately all the depictions I've seen myself that are relevant to this topic have been from the imperial period (the Adamklissi metopes, Trajan's column and reliefs from the fortress at Mainz, to be more specific).

    As for your second argument I think there's no doubt that your friend is infinitely more knowledgeable than I am on this topic as I am neither an expert nor have I ever taken part in any reenactment.

    With that said, I still think that the way of holding the shield that you propose seems a bit awkward in some asoects. First of all I think that keeping your arm fully extended would create more of a strain on the joints of the elbow and shoulder. If you instead kept your arm slightly bent the weight would instead be focused on the muscles of the arm. I think that the same goes for holding the shield 15-20 degrees from your body, which I think would strain the wrist.

    To summarize I think that you make a very good case for republican troops holding the shield quite low, even if I still think that it looks a bit awkward in-game. It would be intresting if you played just a custom game as the romans so that you could comment on how well you think that the current animations correspond to your theories and your friends experiences.

  8. #68
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: EB Animations Pack

    I beg your pardon, I mispoke slightly before, 10-15 degrees would be more than enough, basically enough to cover your feet and have the shiled out from your body slightly so that blows to the top wouldn't connect with your armour.

    Try this, get any weight and hold it in your left hand with your arm our straight but braced, then try the same with the arm slightly bent. Having your arm bent will strain the joints and your forarm. Think about it, gravity pulls straight down. If you bend your arm the forces get all screwed up. You might also find it harder to recieve blows.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  9. #69

    Default Re: EB Animations Pack

    Quote Originally Posted by Kampfduck
    Hi,
    any more updates in it besides the pilum, that it makes wourth the download?
    Were is the downloadlink for the updated file?
    Thx
    yea, where is the link for the updated file? And thanks, alin.

  10. #70

    Default Re: EB Animations Pack

    Quote Originally Posted by Wigferth Ironwall
    I beg your pardon, I mispoke slightly before, 10-15 degrees would be more than enough, basically enough to cover your feet and have the shiled out from your body slightly so that blows to the top wouldn't connect with your armour.

    Try this, get any weight and hold it in your left hand with your arm our straight but braced, then try the same with the arm slightly bent. Having your arm bent will strain the joints and your forarm. Think about it, gravity pulls straight down. If you bend your arm the forces get all screwed up. You might also find it harder to recieve blows.
    I tried what you suggested with a 10 kg dumbbell (as that is atleast similar to the shield in weight and horizontal grip. I must say that holding the arm straight only felt comfortable when I held my arm sraight down the side of my upper body. The point of bending the arm is to activate the bicep in a higher degree and thus relieving the shoulder and elbow. Still, what you say might very well be correct, and I find it hard to argue against it as the only "evidence" I have is empirical and not at all specific to shields. I suppose the best way for me to find out would be to actually hold a scutum from the republican period. But finding one of those will not be easy where I live.

    As it stands, I find it increasingly difficult to actually prove anything in this discussion since there seems to exist no evidence on this topic that is not conjectural (however well founded it may be).

  11. #71
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: EB Animations Pack

    Well, yes this is all supposition I will grant that your arm might be more strained if it was straight but I'm conerced that bending it slightly would effect stability when recieving blows, you may have apoint though. try this, instead of holding the arm straight have your forarm parralel to the ground and your upper arm at an angle so that your upper arm is what holds the shiled away from your body.

    Actually that may have been how they did it, rather than a straight arm. That would give you stability but it would also put most of the strain of taking blows on your shoulder and upper arm. I could phone John if I could find his number but it really would be better if I could talk to him face to face with at least some form of scutum.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  12. #72
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB Animations Pack

    Very interesting discusion, i've read every word and it seems that we'll have to make 2 gladius skeleton, an imperial and an republican one, thanks aecp and Wigferth Ironwall for all the sugestions and data.
    And here's the different stand ready positions the 2 different gladius skeletons shall look like:
    Republican:
    https://img214.imageshack.us/img214/4589/63zs.jpg
    https://img211.imageshack.us/img211/9250/68mh.jpg
    https://img208.imageshack.us/img208/373/63gm.jpg

    Imperial:
    https://img225.imageshack.us/img225/6376/40wu.jpg
    https://img206.imageshack.us/img206/7568/62ba.jpg
    https://img235.imageshack.us/img235/5834/58rt.jpg

    Arman616 it's the same link, the links will not change unless the files get deleted wich i don't see hapening.

  13. #73
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: EB Animations Pack

    Maybe the Imperial guy should lean slightly less foward, I really don't like the way his foot sticks out under the shield. Alternativly you could have the shiled parralel to the ground, I think with it angled foward like that you might find it slightly harder recieving blows.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  14. #74

    Default Re: EB Animations Pack

    I think the new skeletons look terrific! Great work alin, and I must say that it is a joy to see a community where discussion is constructive and civil and feedback is appreciated.

  15. #75

    Post Re: EB Animations Pack

    Maybe the Imperial guy should lean slightly less foward, I really don't like the way his foot sticks out under the shield. Alternativly you could have the shiled parralel to the ground, I think with it angled foward like that you might find it slightly harder recieving blows.
    The whole point of angling the sheild was to make it easier to recieve blows. Most of the 'barbarians' slashed with their swords, by angling the sheild forward like that the sword would be automatically pushed down leaving the attacker undefended and at a disadvantage for a split second. I think that it should stay as the picture shows.

  16. #76
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: EB Animations Pack

    Except that Decimus Flavius Fulvius there will get his foot sliced off, that was my point about recieving the blow, as you say, a deflected sword goes down. So his foot shouldn't be out, or he shouln't angle the shield.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  17. #77

    Default Re: EB Animations Pack

    Shouldnt this soldiers hold shields a bit higher?
    Especialy the rebublican ones, imperial is much better.
    They forward leg is protected by armour, there is no point in keeping shield so low.
    If i was this guy i would hold shield higher to protect my shoulder, upper torso and neck.

  18. #78
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB Animations Pack

    Quote Originally Posted by aecp
    I think the new skeletons look terrific! Great work alin, and I must say that it is a joy to see a community where discussion is constructive and civil and feedback is appreciated.
    Thanks well that's the main reason i released the new animations pack,for feedback, i've always wanted to start an animation suggestion thread and how would it have been better than to release an new animation pack with it.

    Quote Originally Posted by Wigferth Ironwall
    Except that Decimus Flavius Fulvius there will get his foot sliced off, that was my point about recieving the blow, as you say, a deflected sword goes down. So his foot shouldn't be out, or he shouln't angle the shield.
    Ok ok don't worry about that, i got your point and as the republican one has the foot safe after the shield so will the imperial one have, i just forgot to do that for the imperial one.

    Quote Originally Posted by LorDBulA
    Shouldnt this soldiers hold shields a bit higher?
    Especialy the rebublican ones, imperial is much better.
    They forward leg is protected by armour, there is no point in keeping shield so low.
    If i was this guy i would hold shield higher to protect my shoulder, upper torso and neck.
    LorDBulA the fact is the republican scutum was 3kg heavier than the imperial one, as the roman fc's told me, so that's the reason why the shield is held so low, so no especialy the imperial ones should have the shield higher and not the republican.
    Last edited by Tux; 02-10-2006 at 01:27.

  19. #79
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB Animations Pack

    gah double post

  20. #80
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: EB Animations Pack

    Quote Originally Posted by alin
    Ok ok don't worry about that, i got your point and as the republican one has the foot safe after the shield so will the imperial one have, i just forgot to do that for the imperial one.
    That was more for kkjbk than you. If it makes you feel better the skinners are my next targets.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  21. #81
    Member Member hoom's Avatar
    Join Date
    Oct 2002
    Location
    The country that replaced Zelix
    Posts
    1,937

    Default Re: EB Animations Pack

    Could you show the republican animation with a republican shield?
    The longer oval republican shield would probably not look so low with the same grip.
    maybe those guys should be doing something more useful...

  22. #82
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB Animations Pack

    Quote Originally Posted by hoom
    Could you show the republican animation with a republican shield?
    The longer oval republican shield would probably not look so low with the same grip.
    Will do, but now i'm really busy with all kind of stuff, when i manage to get some time for some modding I will post some screens with the progress.

  23. #83
    Member Member =E.T='s Avatar
    Join Date
    Sep 2005
    Location
    italy
    Posts
    265

    Default Re: EB Animations Pack

    Other animations in progress???

    Tnx

    :)
    AVE!
    ................................................ =ET=

    =ET= Mods .





  24. #84
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: EB Animations Pack

    Out of general curiosity, what't the difference between fs_thp_f_spearman and fs_thp_f_spearman_p ? Is the latter meant for use with the phalanx formation ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  25. #85
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB Animations Pack

    Quote Originally Posted by =E.T=
    Other animations in progress???

    Tnx

    :)
    Apart from the gladius skeletons and an overhand for phalanx on wich i will start working soon there won't be any new animations, however after i'm done with that i will help ran no jidai with some new animations for some of their units but those animations won't be included in the eb pack.

    Quote Originally Posted by Watchman
    Out of general curiosity, what't the difference between fs_thp_f_spearman and fs_thp_f_spearman_p ? Is the latter meant for use with the phalanx formation ?
    Yes the other one, with "p" at the end, is for phalanx units.

  26. #86
    Member Member =E.T='s Avatar
    Join Date
    Sep 2005
    Location
    italy
    Posts
    265

    Default Re: EB Animations Pack

    [quote=alin]Apart from the gladius skeletons and an overhand for phalanx on which i will start working soon there won't be any new animations, however after I'm done with that i will help ran no jidai with some new animations for some of their units but those animations won't be included in the Eb pack.
    quote]

    Tnx for answer!

    AVE!
    ................................................ =ET=

    =ET= Mods .





  27. #87
    Ming the Merciless is my idol Senior Member Watchman's Avatar
    Join Date
    Aug 2004
    Location
    Helsinki, Finland
    Posts
    7,967

    Default Re: EB Animations Pack

    I downloaded EB some days ago and can only tip my hat to the people working on it.

    All I've done is root through the unit roster, and I've been simply fascinated by the sheer level of detail therein. Ten minutes spent in an utter failure to make heads or tails out of the EDB beyond the crude rudimentaries also gave me great respect for the sheer ingenuity and effort involved.

    I've also become quite curious about it all, particularly some aspects of the animations, so if you folks don't mind too much I'll be pestering you about it for a while. How, for example, do the different-sized skeletons actually work ? Do they require a suitably sized model to work with, or could for example fs_fast_horse_small be used to create a "my little pony" out of the base light horse model ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  28. #88
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB Animations Pack

    Quote Originally Posted by Watchman
    I've also become quite curious about it all, particularly some aspects of the animations, so if you folks don't mind too much I'll be pestering you about it for a while. How, for example, do the different-sized skeletons actually work ? Do they require a suitably sized model to work with, or could for example fs_fast_horse_small be used to create a "my little pony" out of the base light horse model ?
    Yeah, that doesn't require any changes to the models what you have to set the scale in the dmb.txt, if you don't the model might look weird in game and will look skiny. So you just have to apply the sized skeleton to wich model you wan't and if you wan't to make him look skiny and tall you don't have to add the skeleton size in dmb.txt or if you kinda wan't to make the model fat and tall you should add the scale of the model in dmb.txt.

  29. #89
    Tjabbe Member Djurre's Avatar
    Join Date
    Apr 2004
    Location
    Slacking
    Posts
    118

    Default Re: EB Animations Pack

    Quote Originally Posted by alin
    Teutobod II try this:
    http://www.twcenter.net/forums/attac...tachmentid=558

    Cybvep the flping bug is fixed, Vercingetorix fixed the problem with the exporter and hopfully tommorow i will upload the new anim pack.

    Arman616 i agree with you there but still they shouldn't use just one attack, i must talk to those who helped me make the skeleton and see what kind of attacks were the ones wich were used more often.

    it is still not working. i cant get RB to run anymore. wow, this animation pack really rocks ......

    edit: ok, now i read stuff about a descr_ etc file. the instructions are unclear, what am i to do with this file? what map do i extract it too? and please dont bull**** me with stuff like "read again fool". im not a moron, if i knew how to do it, i wouldnt be wasting my time on irritating you guys.

    thnx.
    Last edited by Djurre; 03-01-2006 at 19:32.

  30. #90

    Default Re: EB Animations Pack

    the link to the axe crash fix doesnt work, how can i get eb to run after installing this pack?

Page 3 of 4 FirstFirst 1234 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO