I downloaded EB some days ago and can only tip my hat to the people working on it.

All I've done is root through the unit roster, and I've been simply fascinated by the sheer level of detail therein. Ten minutes spent in an utter failure to make heads or tails out of the EDB beyond the crude rudimentaries also gave me great respect for the sheer ingenuity and effort involved.

I've also become quite curious about it all, particularly some aspects of the animations, so if you folks don't mind too much I'll be pestering you about it for a while. How, for example, do the different-sized skeletons actually work ? Do they require a suitably sized model to work with, or could for example fs_fast_horse_small be used to create a "my little pony" out of the base light horse model ?