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  1. #1

    Default Re: Generals

    how would they implement this into eastern factions, where royalty usually had more than fifty sons, not counting the daughters..... you'd have a royal member dying every turn!

  2. #2

    Default Re: Generals

    I never liked the RTW family tree approach.
    Much prefered the MTW method.
    I hope they find an even better way to make things work, but I surely hope that there will be generals NOT tied to family. Most generals weren't part of a royal dynasty, after all, and I liked how each unit had its own personalized leader.

    I'd like the option to be able to promote general, though, and so to be able to take a military genius from the town's militia unit, and make him a noble :p
    If violence didn't solve your problem... well, you just haven't been violent enough.

  3. #3
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Generals

    Quote Originally Posted by Akka
    I never liked the RTW family tree approach.
    Much prefered the MTW method.
    I hope they find an even better way to make things work, but I surely hope that there will be generals NOT tied to family. Most generals weren't part of a royal dynasty, after all, and I liked how each unit had its own personalized leader.

    I'd like the option to be able to promote general, though, and so to be able to take a military genius from the town's militia unit, and make him a noble :p

    I agree basically but it always bothered me when you got a really kick arse general leading a militia unit or something. I would like to see an expansion of the non-family member generals from BI to represent nobles...

    For the royal family itself though I think the Family tree would work at it's best during the medieval period.

    And as for chosing an heir, surely even by the early medieval it had become a widespread tradition for the first born son to inherit all?

  4. #4
    Member Member hoom's Avatar
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    Default Re: Generals

    I'd like the option to be able to promote general, though, and so to be able to take a military genius from the town's militia unit, and make him a noble
    I dunno, I rather liked my 9 valour town militia generals unit.
    Seriously, I once had a 9 star town militia general with various valour bonuses so that the whole huge size unit was 9 valour, they cut through anything like a hot knife through butter
    maybe those guys should be doing something more useful...

  5. #5
    MUSIC FOR THE DEAF, AFTER Member Sykotyk Rampage's Avatar
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    Default Re: Generals

    ya 9 generals rock

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  6. #6

    Default Re: Generals

    Ditto on Akka's stance. I really hated the RTW family system. I didn't like that the number of heirs was 1:1 relation with the number of provinces. I didn't like that they could be governors or generals, but not both. I know it's unrealistic, but I didn't like that they died either. I also didn't like the insane number of vices and virtues. MTW's system was cleaner, more flexible, and just better. When you can have 40 V&V, none of them really matter that much. It was overkill.

    I DID like the ancillary system though. Not too many of them, confered a significant bonus, and the player had complete control of who got what. That was a good RTW innovation.
    Fac et Spera

  7. #7

    Default Re: Generals

    Quote Originally Posted by Servius1234
    Ditto on Akka's stance. I really hated the RTW family system. I didn't like that the number of heirs was 1:1 relation with the number of provinces. I didn't like that they could be governors or generals, but not both. I know it's unrealistic, but I didn't like that they died either. I also didn't like the insane number of vices and virtues. MTW's system was cleaner, more flexible, and just better. When you can have 40 V&V, none of them really matter that much. It was overkill.

    I DID like the ancillary system though. Not too many of them, confered a significant bonus, and the player had complete control of who got what. That was a good RTW innovation.
    It's not actually on a 1:1 ratio, that's just the guideline.

    I liked the RTW family tree system and I hope they use it in M2:TW

    I like the idea of having generals from outside the family though.

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