how would they implement this into eastern factions, where royalty usually had more than fifty sons, not counting the daughters..... you'd have a royal member dying every turn!
how would they implement this into eastern factions, where royalty usually had more than fifty sons, not counting the daughters..... you'd have a royal member dying every turn!
I never liked the RTW family tree approach.
Much prefered the MTW method.
I hope they find an even better way to make things work, but I surely hope that there will be generals NOT tied to family. Most generals weren't part of a royal dynasty, after all, and I liked how each unit had its own personalized leader.
I'd like the option to be able to promote general, though, and so to be able to take a military genius from the town's militia unit, and make him a noble :p
If violence didn't solve your problem... well, you just haven't been violent enough.
Originally Posted by Akka
I agree basically but it always bothered me when you got a really kick arse general leading a militia unit or something. I would like to see an expansion of the non-family member generals from BI to represent nobles...
For the royal family itself though I think the Family tree would work at it's best during the medieval period.
And as for chosing an heir, surely even by the early medieval it had become a widespread tradition for the first born son to inherit all?
I dunno, I rather liked my 9 valour town militia generals unit.I'd like the option to be able to promote general, though, and so to be able to take a military genius from the town's militia unit, and make him a noble
Seriously, I once had a 9 star town militia general with various valour bonuses so that the whole huge size unit was 9 valour, they cut through anything like a hot knife through butter![]()
maybe those guys should be doing something more useful...
ya 9 generals rock
HARSH MUSIC FOR HARSH MINDS,ENVIRON-MENTAL SUITS NOT INCLUDED
Ditto on Akka's stance. I really hated the RTW family system. I didn't like that the number of heirs was 1:1 relation with the number of provinces. I didn't like that they could be governors or generals, but not both. I know it's unrealistic, but I didn't like that they died either. I also didn't like the insane number of vices and virtues. MTW's system was cleaner, more flexible, and just better. When you can have 40 V&V, none of them really matter that much. It was overkill.
I DID like the ancillary system though. Not too many of them, confered a significant bonus, and the player had complete control of who got what. That was a good RTW innovation.
Fac et Spera
It's not actually on a 1:1 ratio, that's just the guideline.Originally Posted by Servius1234
I liked the RTW family tree system and I hope they use it in M2:TW
I like the idea of having generals from outside the family though.
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