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Thread: Mounting and Dismounting............

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  1. #1
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Mounting and Dismounting............

    I really hope they put mount/dismount during deployment phase in MTW2. In the ancient period it's perhaps slightly more tolerable to skip it, but in the Medieval period?!! The entire Hundred years war and many parts of the English-Scottish wars depended a lot on dismounting knights when appropriate... Proper handling of them in battle - separating horse and rider - might be difficult though, but would be sweet if it worked.
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  2. #2
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Mounting and Dismounting............

    voigtkampf - do you know why not?

  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: Mounting and Dismounting............

    I would not miss the ability to mount or dismount during the battle - historically not many cavalry did that with the kind of ease that a human player would do so in TW if given a chance.

    However, I can't see there being much of a technical computing problem with mounting or dismounting before battle, MTW style, even with the RTW engine. Just swap one unit card for another. Having the ability to do so would greatly enhance the historical accuracy.

    Personally, I'd like to see foot knights have more of an impact in M2TW than they did in MTW, although I agree they should not be recruitable (and so we need the ability to dismount them).

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    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Mounting and Dismounting............

    In the ancient world this was less of an issue but dismounted kinghts are an absolute must.
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    Member Member Gaiseric's Avatar
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    Default Re: Mounting and Dismounting............

    Dismounting units would have made a great addition to the Horde units of BI. Maybe CA will use them for the Mongol Hoards.

    Knights should also be able to dissmont to become men-at-arms in MTW2. (maybe an option to choose before battle/siege) I would like to see knights in MTW2 as a mobile and versatile force but they should be expensive to recruit and pay.

    In order to prevent the end game from becoming a massive calvary slaughterfest, maybe knight recruitment should be based on province size and income. Or maybe only one unit of knights allowed per provice per game to represent the Kings granting of lands to the nobility.

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    Member Member Sir Toma of Spain's Avatar
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    Default Re: Mounting and Dismounting............

    Quote Originally Posted by Gaiseric
    In order to prevent the end game from becoming a massive calvary slaughterfest, maybe knight recruitment should be based on province size and income. Or maybe only one unit of knights allowed per provice per game to represent the Kings granting of lands to the nobility.
    I love the idea!

    Well maybe not that much, but it would be a good way to stop the uber-powerful all cavalry armies which everyone complains about. It should also mean that you would protect your knights knowing that you didn't have an unlimited supply of them ready as reinforcements
    - Fear the one who can break spanish armour -

  7. #7
    Member Member Gaiseric's Avatar
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    Default Re: Mounting and Dismounting............

    I love the idea!

    Well maybe not that much, but it would be a good way to stop the uber-powerful all cavalry armies which everyone complains about. It should also mean that you would protect your knights knowing that you didn't have an unlimited supply of them ready as reinforcements
    Differant provinces would be able to recruit differant types of knights. The type and size of knights could depend on the buildings/improvements in the province. As you improve the income of the province the knighs size will increase.

    This would be really cool because I always enjoy it in RTW when my leaders unit gains a few men from the increase in valor and command.

  8. #8
    Just another genius Member aw89's Avatar
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    Default Re: Mounting and Dismounting............

    Quote Originally Posted by Gaiseric
    Knights should also be able to dissmont to become men-at-arms in MTW2.
    Dismounted knights were certainly better than men-at-arms, thats the kind of simplification we want to avoid here. (Read: we want CA not to know of since they might decide it is a good idea)


  9. #9
    Cynic Senior Member sapi's Avatar
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    Default Re: Mounting and Dismounting............

    Quote Originally Posted by aw89
    Dismounted knights were certainly better than men-at-arms, thats the kind of simplification we want to avoid here. (Read: we want CA not to know of since they might decide it is a good idea)
    lol, that's cynical but true
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  10. #10
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Mounting and Dismounting............

    Quote Originally Posted by Alexander the Pretty Good
    voigtkampf - do you know why not?
    Due to gameplay difficulties of separating warrior and horse, the resulting highly probable mess and, surely not the least, engine and coding problems, the mere technical difficulties of making that work properly.

    On the bright side, it is a fairly safe bet to expect they will re-introduce the ability of some units to dismount before battle, but only some of them.




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  11. #11

    Default Re: Mounting and Dismounting............

    it would not be too difficult if it were to handle mounted cavalry and make them dismount much as like artillery units being enabled to doff their artillery duties to fight as infantry or seige units to doff a siege engine like a tower. Use the same sort of script to make them more flexible. We are not dealing with an incapable engine here. Just one that has been programmed in a limited fashion.

    diBorgia
    Last edited by Cesare diBorja; 02-05-2006 at 05:43.

  12. #12
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Mounting and Dismounting............

    Quote Originally Posted by Cesare diBorja
    it would not be too difficult if it were to handle mounted cavalry and make them dismount much as like artillery units being enabled to doff their artillery duties to fight as infantry or seige units to doff a siege engine like a tower. Use the same sort of script to make them more flexible. We are not dealing with an incapable engine here. Just one that has been programmed in a limited fashion.

    diBorgia
    One unit take/dropping a siege ram is much different then hundred men dismounting/mounting again.

    When knights dismount, are the horses still the part of the same unit? If not, can you control them per se? Can horses die, be chased away, trapped? What if you have more knights then horses, or the other way around? Do all mounted knights become one unit? All dismounted knights one unit? How often can they mount/dismount? How would that come up for calculating the moral, discipline and other bonuses and penalties that would have to be continuously re-evaluated as long as warriors mount and dismount?

    And while we are at it, why not introduce the realistic fact that, say, arrows kill horses of a cavalry unit, but the riders stay alive and continue to fight? It would be a reasonable to introduce that feature as well.

    IMDHO, too much work over something that will only make gameplay more difficult.




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

  13. #13

    Default Re: Mounting and Dismounting............

    They have already mentioned that horses and men can survive each other. Something to the fact that on the battlefield there will be empty saddles. Did you not read this for yourself?

    diBorgia

    p.s. artillery is similar to mounting, more than you think from a programming standpoint. Not to mention CA is totally revamping the engine. You don't know what is going to happen yet. Keep it optimistic.

  14. #14
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Mounting and Dismounting............

    .
    Aye! I hope dismounting comes back!
    .
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  15. #15
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Mounting and Dismounting............

    Quote Originally Posted by Cesare diBorja
    They have already mentioned that horses and men can survive each other. Something to the fact that on the battlefield there will be empty saddles. Did you not read this for yourself?
    Nope, do you have a link?

    diBorgia

    p.s. artillery is similar to mounting, more than you think from a programming standpoint. Not to mention CA is totally revamping the engine. You don't know what is going to happen yet. Keep it optimistic.
    I will try to stay optimistic, but frankly, I don't expect that much of revamping.

    Besides, I was optimistic about Rome... Now I have reinstalled MTW...




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

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