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Thread: Mounting and Dismounting............

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  1. #1

    Default Re: Mounting and Dismounting............

    it would not be too difficult if it were to handle mounted cavalry and make them dismount much as like artillery units being enabled to doff their artillery duties to fight as infantry or seige units to doff a siege engine like a tower. Use the same sort of script to make them more flexible. We are not dealing with an incapable engine here. Just one that has been programmed in a limited fashion.

    diBorgia
    Last edited by Cesare diBorja; 02-05-2006 at 05:43.

  2. #2
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Mounting and Dismounting............

    Quote Originally Posted by Cesare diBorja
    it would not be too difficult if it were to handle mounted cavalry and make them dismount much as like artillery units being enabled to doff their artillery duties to fight as infantry or seige units to doff a siege engine like a tower. Use the same sort of script to make them more flexible. We are not dealing with an incapable engine here. Just one that has been programmed in a limited fashion.

    diBorgia
    One unit take/dropping a siege ram is much different then hundred men dismounting/mounting again.

    When knights dismount, are the horses still the part of the same unit? If not, can you control them per se? Can horses die, be chased away, trapped? What if you have more knights then horses, or the other way around? Do all mounted knights become one unit? All dismounted knights one unit? How often can they mount/dismount? How would that come up for calculating the moral, discipline and other bonuses and penalties that would have to be continuously re-evaluated as long as warriors mount and dismount?

    And while we are at it, why not introduce the realistic fact that, say, arrows kill horses of a cavalry unit, but the riders stay alive and continue to fight? It would be a reasonable to introduce that feature as well.

    IMDHO, too much work over something that will only make gameplay more difficult.




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  3. #3

    Default Re: Mounting and Dismounting............

    They have already mentioned that horses and men can survive each other. Something to the fact that on the battlefield there will be empty saddles. Did you not read this for yourself?

    diBorgia

    p.s. artillery is similar to mounting, more than you think from a programming standpoint. Not to mention CA is totally revamping the engine. You don't know what is going to happen yet. Keep it optimistic.

  4. #4
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Mounting and Dismounting............

    .
    Aye! I hope dismounting comes back!
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  5. #5
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Mounting and Dismounting............

    Quote Originally Posted by Cesare diBorja
    They have already mentioned that horses and men can survive each other. Something to the fact that on the battlefield there will be empty saddles. Did you not read this for yourself?
    Nope, do you have a link?

    diBorgia

    p.s. artillery is similar to mounting, more than you think from a programming standpoint. Not to mention CA is totally revamping the engine. You don't know what is going to happen yet. Keep it optimistic.
    I will try to stay optimistic, but frankly, I don't expect that much of revamping.

    Besides, I was optimistic about Rome... Now I have reinstalled MTW...




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

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