I dislike Mods very much. wel,, I am more of a MP Person though,and not many Mutiplayer peeps got Mods,handful do,but not many..
I dislike Mods very much. wel,, I am more of a MP Person though,and not many Mutiplayer peeps got Mods,handful do,but not many..
I'm playing Mundus Magnus too.
Check out Chivalry total war, not tried it myself but supposedly it's primarily for mp.Originally Posted by BHCWarman88
Ploblem is, like I thought I mention in my last post is, Not Everyone on MP plays Mods,and if they do, I might on Chivarly Total War,and they may be on RTR. I'll just stick to the main games..
It's good to see M:TW still going strong. I too am playing M:TW/VI/XL. Looking forward to both Oblivion & MTW2, but to a new computer before either of them.
Ajax
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"I do not yet know how chivalry will fare in these calamitous times of ours." --- Don Quixote
"I have no words, my voice is in my sword." --- Shakespeare
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." --- Jack Handey
what are the Computer Reuirments for Oblivion?? I love to buy that,and MTW 2 aslo..
Run concurrent RTW and BI campaigns - currently playing Carthage and the ERE. Just finished playin the Britons (RTW) and the Saxons (BI).
Last edited by Garvanko; 02-10-2006 at 21:56.
I'll second that. I'm actually quite pleased with the news of MTW2 being almost a year away...gives me time to get the kind of computer worthy of playing that game :)Originally Posted by ajaxfetish
I figure a good 1500-2500 should get me what I'm looking for which shouldn't be any major problem for me by the summer. I can only imagine what full 10,000 men battles will look like on MTW2 with a high end gaming pc. /drool![]()
I tend to run concurrent RTW and BI campaigns as well. Currently Seleucid and Alemanni. I mostly use factions that have onagers. A "little" artillery for my almost all infantry based armies. The only exception has been the Saxons (BI).
RTR 6.2 and waiting to finish my current campaign to upgrade to 6.3
For God, King and Country!
I play Barbarian Invasion mostly, though i do enjoy going back to RTW for some Egyptian action.
I play MTW:VI vanilla, I'll have to give the XL mod a try after I finish my current campaign.
Playing Lots and Lots of EB.
Originally Posted by Powermonger
Good man; XL is an excellent mod. You won't believe the hours you'll waste playing it!![]()
"MTW is not a game, it's a way of life." -- drone
Is EB actually finished yet?
I'd love to play it!
Yep, XL mod is very interesting. It makes the game harder.
I actually play M:TW/VI/XL...i barely sleeping right now.
Coffe is my savior...
"Only the dead have seen the end of war"
What's the difference between MedMod and XL? I've never played any mods with MTW but I remember MedMod use to be the rave a couple of years ago.Originally Posted by Martok
RTW vanilla for multiplay :)
"Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls
"Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
Sun Tzu the Art of War
Blue eyes for our samurai
Red blood for his sword
Your ronin days are over
For your home is now the Org
By Gregoshi
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Originally Posted by Powermonger
Well not having gotten around to trying MedMod, I'm not terribly qualified to compare the two in terms of how they're different, but I'll tell you what little I know:
First off, by pretty much all accounts MedMod makes the game much tougher than before. I don't know, however, if this is because the AI has been somehow tweaked, or if it's due to some other factor. I also want to say that MedMod's trade income isn't as overpowered as it is in vanilla MTW, but don't quote me on that.
The other major MedMod feature I'm aware of is the concept of Homelands. Basically, you cannot train your "specialty" units outside of them. In other words, the Danes can only train Vikings in Denmark, Norway, Sweden, and maybe a few of the other northern provinces of Europe; the Spanish can't train Javelinmen and Jinnettes outside of Iberia, etc. I believe Wes' intentions in introducing Homelands is to reduce the "cheese factor" (i.e., the Byzantines can't "magically" recruit Varangian Guards in Scotland just because they now own that province).
Unfortunately, that's pretty much the extent of my knowledge of MedMod. I don't know what else it adds as far as new factions or units. I know that Wes did extensive tweaking of virtually all the units' stats in the interests of rebalancing the game, but I don't know what other changes he made. It's highly-regarded by most people who've played it, though, so it's certainly worth checking out.
Now with XL Mod, I'm a bit more knowledgable.Here's what I consider to be the major features:
1.) Peasants have been removed from the game, and everyone (both you and the AI factions) now have immediate access to some of your mid-level troops (fuedal seargents, mounted seargents, etc.)
2.) Battles are somewhat improved, as the AI is now better at assembling armies. You don't see as many 3000-man Hordes consisting of virtually nothing except peasants, urban militia, and archers. Now you're more likely to see the AI field armies of smaller size but better quality. A more typical army in XL is 700-1500 men consisting of FMAA, FS, MS, RK, archers, maybe some vanilla spearmen, and a few of that faction's specific units (assuming they can train them in the era you're playing).
3.) VikingHorde created the XL mod with the idea that Land=Money. As a result, farm income has been increased while trade income has been reduced (although it's still worthwhile to establish a trade network with your ships). This also makes it a little easier for factions that are mostly-landlocked (HRE, Bohemia, Kievans, Novgorod, etc.) to keep up financially.
4.) The campaign AI is generally better, both in terms of developing its lands and deciding when to go to war with someone. A big part of this is because VikingHorde changed the AI scripts for a lot of the factions. The upshot of this is that factions will usually build up their lands more and gather more powerful armies before attacking anyone. Additionally, factions also tend to be better at bouncing back from defeats (just ask me or anyone else who's played as the Spanish and tried to take out the Almohads/Almorovids; it's a lot harder than it used to be!).![]()
5.) Finally, XL adds a ton of new factions and units, and "unlocks" a few others (the Papacy and the Golden Horde are now playable, and Novgorod is now playable in the Early period). New factions include: the Scots, Portuguese, Bohemians, Cumans, Kievans, Norwegians, Swedes, Crusader Sates, Teutonic Order, Burgundians, Bulgarians, Serbians, and the Lithiuanians. (I've probably forgotten a couple, but you get the idea!)
Last edited by Martok; 02-15-2006 at 08:07.
"MTW is not a game, it's a way of life." -- drone
I quickly gave up on RTW (perhaps to soon) and play MTW VI with XL mod. Found this mod makes game play very enjoyable.
vanilla rtw1.2
i tried some mods, including rtr, spqr, darthmod,eb, vlad,and etc, but i like vanilla rtw most.![]()
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I'm currently running a Lithuanian campaign on MTW/VI/XL mod (I command a pagan faction) and an ERE campaign on RTW/BI. I do like the MTW series better though. Also, I probably have too much spare time on my hands!
...destruction of the empty spaces is my one and only crime...
Vanilla MTW(and STW too). I have Viking Invasion too,but I won't install it until I get completely bored with original MTW.
I actually just installed RTR 6.0 Gold (newest) the other night and am just about to start up a campaign using it.
However, I switch around...sometimes vanilla 1.5, sometimes BI 1.6, and sometimes RTR.
I play all 3...however, and you can go to the bank on this, once RTR 7.0 using BI 1.6 comes out (not that much longer I hear...couple months) that's probably all I will play...that's the combination of all three, and right up my alley![]()
No, it is not finished yet but an open beta is available to give you a first taste, and quite a good taste it is, although there is still a lot of work to be done. Also, the EB team is working on a patch to sort out many of these issues.Originally Posted by HarunTaiwan
Looking for a good read? Visit the Library!
i play MTW the most and i play as the Russians. i modded them to get cossacks(steppe calvary with some slightly slightly better stats) so that they could have some horses that were cheap but effective like hobliers and be able to build them in any country.
'O Oysters,' said the Carpenter,
'You've had a pleasant run!
Shall we be trotting home again?'
But answer came there none --
And this was scarcely odd, because
They'd eaten every one.
This Week I Ave Been mostly playing....
Silent hunter 2
DUXmod for MTW/VI multiplayer.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
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