I think the AI need rules when it comes to diplomacy.
Like if you agree to a cease-fire then you can't attack until x amount of turns and so on with the other options.
This would be far better then trusting the AI to keep it like it is now.
I think the AI need rules when it comes to diplomacy.
Like if you agree to a cease-fire then you can't attack until x amount of turns and so on with the other options.
This would be far better then trusting the AI to keep it like it is now.
Instead of messing about moving diplomats around, I wish they could shift to a real-time campaign like the Paradox games (EUII, Hearts of Iron etc.) and have it so you "send" a diplomat (Just by clicking a button instead of having to micromanage them all the way there! I mean what King has time to manage everyone's exact route?) to a certain country with an offer or request, and wait a certain amount of time for a response depending on distance....from a week to several months. Just like in Crusader Kings where it says "King Whateverhisnameis will respond to your request before the 10th of August 1092" or something like that.
This way we wouldn't have to keep moving diplomats around in a completely unrealistic manner....I mean sure I moved my Roman diplomat to Northern Gaul....if they are so insistent that I move the diplomat there....how does he get his message back? and how does he do it instantly?![]()
Last edited by GFX707; 02-09-2006 at 22:26.
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Instantly.....of course it isn't instant, the African swallow flies at 26 miles per hour, the coconut is tied.........![]()
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