Great points in your post, this one stuck out for me. There in lies the paradox of the TW series, do we want a war game or grand strategy game? I would love to have the AI be able to have multiple variables that leads to its decisions in diplomacy. I think its certainly managable as well to, but the issue for me then becomes the more I know about the AI's factoring into diplomatic decisions the more easily I can manipulate it.Originally Posted by Bob the Insane
Yet another paradox, the more you know the better you can prepare, where as currently, the less factors in the equation the simplicity of the AI behavior which by defauly allows you to better prepare. CIV as exampled by a few is a great example of what MTW could ideally become, with a few tweeks to the religion aspects that model would be ideal.
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