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  1. #1
    Member Member Anti-hero's Avatar
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    Default Re: Speculations about map

    Man, these maps look apocalyptic. I hope you turn out wrong.

    I'll comment on the second map of the second three:
    ~1200 - ~1400

    First, I'm against this starting year (1200). Just four years later (1204) The Latin Empire was established in Constantinopole. What remained of Byzantium was the Nicea Empire and the Epir State (called Epir Despot-dom, its ruler was known as the Despot of Epir). I can't help but mention the absence of Bulgaria on any of the three maps - a laughable fact, as anyone with knowledge of Balkans' history will agree. I'm sure many other people will say the same for their own states, reduced to "owned by rebels" territories. And they will all be right.

    Something CA has to understand is, that Medieval Europe is not 16th century Japan and we're not playing Shogun anymore, and there are no territories that are just "owned by the rebels". The map has to be completely coloured if this game is to have a finished look.

    But, of course, this will not happen. Then it will be up to us modders, to do what CA should have done - tighten the scale, make a map encompassing central and eastern europe (for example), but this time every little faction will have its little province. "Unfortunetly" ;) this will take away the opportunity for the player to conquer Norway with the Turks. What a nice side effect if you ask me.

    Let's just hope things won't turn out as bad as you're predicting. It will be very disappointing to play a fantasy campaingn where you can't tell for certain wether "all similiarities with actual states and leaders are completely unintended and accidental".

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    Retired Senior Member Prince Cobra's Avatar
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    Lightbulb Re: Speculations about map

    Good points Anti-hero (another Bulgarian )!!! Welcome to the org. !!!
    I didn't like the absence of Bulgaria and some other factions too. And I didn't like the periods. And believe me that is not because we are from one country. I agree 1204/1205 is good. And I want to comment the Late period. In that version Byzantium (one of my favourite factions) is too weak and I think 1321 is a better start (and it is challenging too).
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    Retired Senior Member Prince Cobra's Avatar
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    Lightbulb Re: Speculations about map

    Oh, I missed to put that in. Well, IMHO the separating of the map is not very good. The fight for the Medieval wold is what you think of when you hear Medieval Total War.
    R.I.P. Tosa...


  4. #4

    Default Re: Speculations about map

    Even if there is not going to be no Norway or Sweden in the game, I think they should make the map stretch at least up north to the botnia bay (between Finland and Sweden) to make a land passage between Sweden and Finland, which will perhaps prevent Russia from automatically being the controller of Finland every time.

  5. #5
    Member Member Anti-hero's Avatar
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    Default Re: Speculations about map

    Oh, I missed to put that in. Well, IMHO the separating of the map is not very good. The fight for the Medieval wold is what you think of when you hear Medieval Total War.
    Separating the map doesn't mean factions from outside the area will not be able to affect things in the area. For example if I'm Byzantium, you're Bulgaria, I'd conclude an alliance with the Kievan Russians to attack you even though they're from outside the map.
    Just a thought.

    If CA can't fill the whole map with playable factions (in the way Knights of Honour did) due to technical limitations, then the next best thing, in my opinion, is to separate the map into regions. It's also more realistic but from what I see, this is of lowest priority for the developers.

  6. #6

    Default Re: Speculations about map

    If CA can't fill the whole map with playable factions (in the way Knights of Honour did) due to technical limitations
    I wonder what those limitations could be.. that was one of the few things I liked about KoH.

  7. #7
    Cynic Senior Member sapi's Avatar
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    Default Re: Speculations about map

    Quote Originally Posted by King Yngvar
    I wonder what those limitations could be.. that was one of the few things I liked about KoH.
    iirc they're raising the faction limit so i don't see why there'd be any limits...
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    Member Member Anti-hero's Avatar
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    Post Re: Speculations about map

    Quote Originally Posted by King Yngvar
    I wonder what those limitations could be.. that was one of the few things I liked about KoH.
    Same goes for me. KoH's lacks athmosphere and diversity. It doesn't matter who you play for there. It has its nice touches but they're not enough to outweigh the fact that the game feels the same every time.

    As for possible MTW limitations - think about the loading times you'd get if you had 42 factions instead of 21. You'll need about twice as much RAM, twice as much processor power. In many aspects it would be like running two MTW games on the same machine. I can't explain it in complete detail but I suppose that's the main reason the faction limit stays 21. If we ask CA, they'll be able to clarify.

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