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  1. #1
    Member Member Anti-hero's Avatar
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    Default Re: Speculations about map

    Oh, I missed to put that in. Well, IMHO the separating of the map is not very good. The fight for the Medieval wold is what you think of when you hear Medieval Total War.
    Separating the map doesn't mean factions from outside the area will not be able to affect things in the area. For example if I'm Byzantium, you're Bulgaria, I'd conclude an alliance with the Kievan Russians to attack you even though they're from outside the map.
    Just a thought.

    If CA can't fill the whole map with playable factions (in the way Knights of Honour did) due to technical limitations, then the next best thing, in my opinion, is to separate the map into regions. It's also more realistic but from what I see, this is of lowest priority for the developers.

  2. #2

    Default Re: Speculations about map

    If CA can't fill the whole map with playable factions (in the way Knights of Honour did) due to technical limitations
    I wonder what those limitations could be.. that was one of the few things I liked about KoH.

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    Cynic Senior Member sapi's Avatar
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    Default Re: Speculations about map

    Quote Originally Posted by King Yngvar
    I wonder what those limitations could be.. that was one of the few things I liked about KoH.
    iirc they're raising the faction limit so i don't see why there'd be any limits...
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    Member Member Anti-hero's Avatar
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    Post Re: Speculations about map

    Quote Originally Posted by sapi
    iirc they're raising the faction limit so i don't see why there'd be any limits...
    Raising? Have you read the preview?

    There's a full faction list there and to me it seems it's alredy decided. 21 factions, that's it.

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    Oni Member Samurai Waki's Avatar
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    Default Re: Speculations about map

    21 playable Factions for MP, and that has yet to be fully decided.

  6. #6

    Default Re: Speculations about map

    Quote Originally Posted by Wakizashi
    21 playable Factions for MP, and that has yet to be fully decided.
    Yes, as yet there is no word of final list for SP. I'd prefer to see it as accurate as possible

    .......Orda

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    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
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    Default Re: Speculations about map

    It hurts to have so many countries and provinces, important factions that get to be reduced to the mere “rebel faction” label. But it seems that feature will be, once again, left for the modders to be altered. In regards to this, I only hope CA will make MTW 2 as moddable as only possible.

    I am not all that well familiar with coding algorithms, yet the difference between 21 or 41 faction does not appear to me as something that will justify proportional increase in demand for processing power. The probable reason is the mere workload and lacking appeal in the “secondary” factions. If Bulgaria had as much paying customers as France or Germany, I assure you that this faction would be very well playable; as it is, there will be only few “marginal” factions and the main stream of them will be those that are well known and “truly” significant in the medieval period.

    Of course, I am aware that this reasoning does not apply to Aztecs. Aztecs are an anomaly, IMDHO.

    (As in “they have no paying customers”, not as in “they are not important”!)




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  8. #8
    Member Member Anti-hero's Avatar
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    Post Re: Speculations about map

    Quote Originally Posted by King Yngvar
    I wonder what those limitations could be.. that was one of the few things I liked about KoH.
    Same goes for me. KoH's lacks athmosphere and diversity. It doesn't matter who you play for there. It has its nice touches but they're not enough to outweigh the fact that the game feels the same every time.

    As for possible MTW limitations - think about the loading times you'd get if you had 42 factions instead of 21. You'll need about twice as much RAM, twice as much processor power. In many aspects it would be like running two MTW games on the same machine. I can't explain it in complete detail but I suppose that's the main reason the faction limit stays 21. If we ask CA, they'll be able to clarify.

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