Glorious Achievements have it then!
Glorious Achievements have it then!
"No Plan survives Contact with the Enemy."
Three cheers for Glorious Achievements!
Hip Hip!
Hip Hip!
Hip Hip!
If you have the spirit, you shall copy paste the hips and add the hoorays. I have spoken and will not change my mind.
After you've conquered the world once it gets a bit boring doing it over and over again.
Glorius Achievements was one of the many highlights in MTW that they left out in RTW.
Bring it back please!!!
Yes GA mode is a must. I don't want to have to kill everybody and I want to be able to help my allies grow and develop without having that thought in my mind that I'll have to stab them in the back in the future.
Their importance would have to be inhanced though.
Also I was talking about the endlessness of pointless battles which were such a yawn. Plus like in medieval elite troops need to be harder to aquire, so I mean you would have to biuld a whole load of biuldings to "un-lock" a certain unit. Plus if you could "train" knights through a castel (in the later game an academy) for a number of years before they are mature/ready. This would make it alot harder than Rome where it was easy to biuld elite troops and steam roller everone in you're path.
Sig by Durango
-Oscar WildeNow that the House of Commons is trying to become useful, it does a great deal of harm.
Yes - make elite troops elite! (and rare)Originally Posted by Bopa the Magyar
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
But once you have those buildings little is going to stop you from building elite only units. And since the AI will most likely be unable to build as fast you have just won the game.Plus like in medieval elite troops need to be harder to aquire, so I mean you would have to biuld a whole load of biuldings to "un-lock" a certain unit.
I would much rather see extra growing resources like population, such nobility. Nobility slowly grows (with a max) which puts a limit on how much elite units you can train.
Make it so the AI offers to surrender whenever they lose alot of territory and rout in major battles (a major battle could have some sort of minimum number of units/number of men threshold that both sides should exceed to be considered one), that way we won't have to bother chasin them all over the map, especially when they "migrate" and take land which forces us to fight another faction just to kill them off.
Texas is Gods country! - SFTS
SFTS =The rest =
I think the castle assaults with full stack vs 1 enemy unit should be possible to auto-calculate without too heavy casualties or if there would be a possibility for the defenders to surrender, so there'd be less such battles. In RTW 80 percent of the battles were assaults vs a city with 1 unit or so in it. Fewer and larger battles is a must - the AI should retreat more and regroup to be able to send full armies against you more often! And it should be careful to choose to put many archer units etc. for garrisoning in border cities to make the assaults more difficult and hence more satisfying when achieved. Plus glorious achievements would further add a feeling of achievement for the conquests. Finally I hope they balance so that some provinces are of greater importance than others so you don't just poinlessly expand one province at the time but sometimes use a navy to transport you to a city further away, or just bypass a city at the border to besiege the enemy capital - much more exciting that way.
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
Bookmarks