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Thread: The point of conquest.

  1. #1
    Bopa Member Incongruous's Avatar
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    Default The point of conquest.

    I just wanted to know if anyone else felt the same why I did when I had conquered a new province. Empty and unfulfilled. When I think of the medieval conquests I had yonks ago I always felt satisfied after a good conquest. Yet in RTW it was just another province and nothing special.

    I hope the atmosphere is back.

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  2. #2
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: The point of conquest.

    Please, by all that is holy, let them reintroduce the Glorious Achievements game mode!!!

  3. #3

    Default Re: The point of conquest.

    Quote Originally Posted by Bob the Insane
    Please, by all that is holy, let them reintroduce the Glorious Achievements game mode!!!
    Yes! damn right!

  4. #4
    Philologist Senior Member ajaxfetish's Avatar
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    Default Re: The point of conquest.

    Absolutely. I have no insatiable desire to overrun the entire map and start getting bored once no one can put up any serious opposition. I love to play GA.

    Ajax

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    Member Member SirGrotius's Avatar
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    Default Re: The point of conquest.

    Glorious Achievements have it then!
    "No Plan survives Contact with the Enemy."

  6. #6
    Resident Pessimist Member Dooz's Avatar
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    Default Re: The point of conquest.

    Three cheers for Glorious Achievements!



    Hip Hip!

    Hip Hip!

    Hip Hip!




    If you have the spirit, you shall copy paste the hips and add the hoorays. I have spoken and will not change my mind.

  7. #7
    47Ronin Taisho Member Trajanus's Avatar
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    Default Re: The point of conquest.

    After you've conquered the world once it gets a bit boring doing it over and over again.

    Glorius Achievements was one of the many highlights in MTW that they left out in RTW.

    Bring it back please!!!

  8. #8
    Assassin Member Cowhead418's Avatar
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    Default Re: The point of conquest.

    Yes GA mode is a must. I don't want to have to kill everybody and I want to be able to help my allies grow and develop without having that thought in my mind that I'll have to stab them in the back in the future.

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    Bopa Member Incongruous's Avatar
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    Default Re: The point of conquest.

    Their importance would have to be inhanced though.
    Also I was talking about the endlessness of pointless battles which were such a yawn. Plus like in medieval elite troops need to be harder to aquire, so I mean you would have to biuld a whole load of biuldings to "un-lock" a certain unit. Plus if you could "train" knights through a castel (in the later game an academy) for a number of years before they are mature/ready. This would make it alot harder than Rome where it was easy to biuld elite troops and steam roller everone in you're path.

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    Cynic Senior Member sapi's Avatar
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    Default Re: The point of conquest.

    Quote Originally Posted by Bopa the Magyar
    Their importance would have to be inhanced though.
    Also I was talking about the endlessness of pointless battles which were such a yawn. Plus like in medieval elite troops need to be harder to aquire, so I mean you would have to biuld a whole load of biuldings to "un-lock" a certain unit. Plus if you could "train" knights through a castel (in the later game an academy) for a number of years before they are mature/ready. This would make it alot harder than Rome where it was easy to biuld elite troops and steam roller everone in you're path.
    Yes - make elite troops elite! (and rare)
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
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  11. #11
    Senior Member Senior Member Duke John's Avatar
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    Default Re: The point of conquest.

    Plus like in medieval elite troops need to be harder to aquire, so I mean you would have to biuld a whole load of biuldings to "un-lock" a certain unit.
    But once you have those buildings little is going to stop you from building elite only units. And since the AI will most likely be unable to build as fast you have just won the game.

    I would much rather see extra growing resources like population, such nobility. Nobility slowly grows (with a max) which puts a limit on how much elite units you can train.

  12. #12
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
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    Default Re: The point of conquest.

    Make it so the AI offers to surrender whenever they lose alot of territory and rout in major battles (a major battle could have some sort of minimum number of units/number of men threshold that both sides should exceed to be considered one), that way we won't have to bother chasin them all over the map, especially when they "migrate" and take land which forces us to fight another faction just to kill them off.
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  13. #13
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: The point of conquest.

    I think the castle assaults with full stack vs 1 enemy unit should be possible to auto-calculate without too heavy casualties or if there would be a possibility for the defenders to surrender, so there'd be less such battles. In RTW 80 percent of the battles were assaults vs a city with 1 unit or so in it. Fewer and larger battles is a must - the AI should retreat more and regroup to be able to send full armies against you more often! And it should be careful to choose to put many archer units etc. for garrisoning in border cities to make the assaults more difficult and hence more satisfying when achieved. Plus glorious achievements would further add a feeling of achievement for the conquests. Finally I hope they balance so that some provinces are of greater importance than others so you don't just poinlessly expand one province at the time but sometimes use a navy to transport you to a city further away, or just bypass a city at the border to besiege the enemy capital - much more exciting that way.
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  14. #14
    Cynic Senior Member sapi's Avatar
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    Default Re: The point of conquest.

    Quote Originally Posted by LegioXXXUlpiaVictrix
    I think the castle assaults with full stack vs 1 enemy unit should be possible to auto-calculate without too heavy casualties or if there would be a possibility for the defenders to surrender, so there'd be less such battles. In RTW 80 percent of the battles were assaults vs a city with 1 unit or so in it. Fewer and larger battles is a must - the AI should retreat more and regroup to be able to send full armies against you more often! And it should be careful to choose to put many archer units etc. for garrisoning in border cities to make the assaults more difficult and hence more satisfying when achieved. Plus glorious achievements would further add a feeling of achievement for the conquests. Finally I hope they balance so that some provinces are of greater importance than others so you don't just poinlessly expand one province at the time but sometimes use a navy to transport you to a city further away, or just bypass a city at the border to besiege the enemy capital - much more exciting that way.
    Losing the capital needs to incur a very large penalty...
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  15. #15
    imaginary Member Weebeast's Avatar
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    Default Re: The point of conquest.

    I recently have been playing in Conquest Mode because I can always come up with my own GA's such as untimed Krak des Chevaliers goal for example (anyone managed to do that btw?). Hospitallers didn't really have a deadline anyway.

    I'm not really against more GA's but really, playing Conquest Mode doesn't suggest you to conquer all provinces only. Send bunch of imams to Mongol lands and convert the population or redirect your crusade to Constatinople. Who cares if the "You Lose" BIF comes up? Fulfil all crazy goals to your liking.

    Again, I'd welcome new GA's!
    Last edited by Weebeast; 01-31-2006 at 11:52.

  16. #16

    Default Re: The point of conquest.

    This would make it alot harder than Rome where it was easy to biuld elite troops and steam roller everone in you're path.
    The only reason you can do that is because the computer rarely train elite troops, if they trained some elite troops more often, the battles may get harder.

  17. #17
    Member Member TB666's Avatar
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    Default Sv: Re: The point of conquest.

    Quote Originally Posted by King Yngvar
    The only reason you can do that is because the computer rarely train elite troops, if they trained some elite troops more often, the battles may get harder.
    But we can make the AI build these troops.
    In mods such as Darthmod the AI always builds the best troops it has.

  18. #18
    Retired Senior Member Prince Cobra's Avatar
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    Lightbulb Re: The point of conquest.

    FEWER AHD MORE IMPORTANT BATTLES AND
    Quote Originally Posted by Bob the Insane
    Please, by all that is holy, let them reintroduce the Glorious Achievements game mode!!!
    WE WANT OUR GLORIOUS ACHIEVEMENTS BACK!!! WE WANT THEM BACK!!! WE WANT THEM BACK!!! WE ...

    CHAAAAAARGE!!!
    R.I.P. Tosa...


  19. #19
    Member Member Midnight's Avatar
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    Default Re: The point of conquest.

    Another voice here for bringing back Glorious Achievements!

  20. #20

    Default Re: The point of conquest.

    Quote Originally Posted by King Yngvar
    The only reason you can do that is because the computer rarely train elite troops, if they trained some elite troops more often, the battles may get harder.

    I've seen a difference in RTW 1.5 where the Gauls kept sending better and better armies against me (Carthage) until their armies mostly consisted of chosen swordsmen, swordsmen, forrester warbands and some calvalry.
    I think the patch must give the AI some monetary/upkeep bonuses.

    Back on topic:

    Definitely bring back the GA goals!
    Going for the Krak is one of my favorites.

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