Quote Originally Posted by MiniKiller
-More advanced advisor system (on/off ability obviously)
-South & Central America conquerable ("vast distance" in between)
-Spanning 1080-1530
-Italy can build Artist Studios, British will have Longbowmen, Scots will have Highlanders etc.
-Can export goods such as chocolate and tobacco
-Updated diplomacy (AI will better remember ur backstabbing affairs, biased deals etc.)
-Crusades hold bigger meaning/bearing
-If u have a cardinal he may become pope! ur own pope!
-Pope dealings updated (ask factions not to attack u even)
-Shiny armour will get covered in dirt, grim and blood Throughout a battle.
-Men will LOOK AROUND for an opponent and separate from the larger group of men.
-Attack/Defence moves (Attack may fail, defence can strike back)
-Will attack/defend more based on situation on the battlefield (surrounded /the one doing the surrounding, individual decision making!)
-Battle AI more aware of terrain, less predictable defence AI (Better keep its shape)
-Extremely craft AI on campaign map (Setting up lucrative trade routes to gain money, then try to convert ur population under your nose)

Hey, all this sounds very promising. Even to me.
Would you explain these points in more detail:
"-Men will LOOK AROUND for an opponent and separate from the larger group of men.
-Attack/Defence moves (Attack may fail, defence can strike back)
-Will attack/defend more based on situation on the battlefield (surrounded /the one doing the surrounding, individual decision making!)"