
Originally Posted by
MiniKiller
-More advanced advisor system (on/off ability obviously)
-South & Central America conquerable ("vast distance" in between)
-Spanning 1080-1530
-Italy can build Artist Studios, British will have Longbowmen, Scots will have Highlanders etc.
-Can export goods such as chocolate and tobacco
-Updated diplomacy (AI will better remember ur backstabbing affairs, biased deals etc.)
-Crusades hold bigger meaning/bearing
-If u have a cardinal he may become pope! ur own pope!
-Pope dealings updated (ask factions not to attack u even)
-Shiny armour will get covered in dirt, grim and blood Throughout a battle.
-Men will LOOK AROUND for an opponent and separate from the larger group of men.
-Attack/Defence moves (Attack may fail, defence can strike back)
-Will attack/defend more based on situation on the battlefield (surrounded /the one doing the surrounding, individual decision making!)
-Battle AI more aware of terrain, less predictable defence AI (Better keep its shape)
-Extremely craft AI on campaign map (Setting up lucrative trade routes to gain money, then try to convert ur population under your nose)
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