Understood Mith. (There are a couple cases with 2 or 3 words the same in a row but I couldnt get around it! *ducks*)

All right, I'm going to try to describe that whole deal in my own words, clearer if possible.

Soldiers will look for their next opponent on the battle field on an individual basis. They will only consider enemies that can been seen in their line of sight. They wont go after enemies blocked by friendly soldiers. You will apparently be able to see them looking and turning their heads to find their next victim (or find the person who kills them! haha) Defenders will also look at their oncoming opponent and prepare for a defence move.

Soldiers will also treat each move based on changing battlefield conditions such as number of enemies around and ally strength. They also say the time between enemy attacks will also be taken into account. A soldier with more enemy around then ally will hold back a bit, more prepared to defend with their shield rather than lunge with their weapon.

As far as attacking/defending goes...There will be different animations for attacking, defending and finishing moves (one case had a soldier stab an enemy and put his foot on the body to take his sword out) Attacking animations can also fail, like a stabbing motion that doesnt kill the defender, so the attack can miss or be blocked, this allows the defender to counter attack.