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Thread: Shouldn't they increase the range of reinforcements?

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  1. #1

    Default Shouldn't they increase the range of reinforcements?

    We all know that in M: TW you could enforce your army with other armies as much as you want. Though, in R: TW it got limited. Don't you think that they should increase the range of reinforcements in M2: TW one more grid than R: TW? It would allow for bigger battles and surely, more reality.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

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  2. #2

    Default Re: Shouldn't they increase the range of reinforcements?

    I really don't know what to say about that, but I would like the ability to reinforce allies from a longer distance for example...

  3. #3
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    I voted yes (but only because there was no 'GAH!' option ).

    Bigger area to pull in more of your own stacks/allies would be good.

  4. #4
    Time Lord Member The_Doctor's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    Yes. Great idea.

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    Member Member Gustav II Adolf's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    I think much can be improved considering reinforcements, not just the range.

    -It would be nice to be able to organize a massive battle better by having someting similar to MTW:VIs prebattle screen.

    -Interacting and coordinating more easily with allies when confronted with the enemy, ie increased range and diplomacy options

    -It should be fair. The AI should´nt be allowed to have infinite numbers when we are constrained.
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  6. #6
    Senior Member Senior Member econ21's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    Yes, I think it would be a good idea. Reading about campaigns in that era, it seems that battles were often very considered affairs where basically both sides would have to consent to them. They often would maneouvre for days to try to force the other side to give battle on unfavourable ground[1]. I think this would mean there was more time to gather your forces together before battle.

    CA promised "fewer and more decisive battles" in RTW, but arguably the new map encouraged the opposite. Increasing the range of reinforcement mechanism might go someway towards delivering on the promise. As would giving allowing outnumbered armies to more effectively retreat from battle on the campaign map.

    [1]EDIT: Actually, I was thinking of RTW and ancient battles when I wrote this. On reflection, I am not sure how much it applies to Medieval ones.
    Last edited by econ21; 02-01-2006 at 17:44.

  7. #7
    Member Member Midnight's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    Yes, good idea.

    I'm hoping for a few battles where allies (for either side!) show up, which has never once happened to me in Rome.

  8. #8
    Jedi-Master Member Antiochius's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    it would be a good idea
    The Enemy of my enemy isn`t my friend.

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  9. #9

    Default Re: Shouldn't they increase the range of reinforcements?

    Yes and also add the option to appeal to your ally/allies for assistance

    ......Orda

  10. #10
    Tired Old Geek Member mfberg's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    Perhaps a delay battle option gives a few days or weeks so both the attacker and defender can get the nearby reinfocements in. Maybe a reinforcement choice that shows your map, the possible reinfocements and lets you and your enemy/allies choose to move them to the battle site.

    mfberg
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  11. #11
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    Quote Originally Posted by mfberg
    Perhaps a delay battle option gives a few days or weeks so both the attacker and defender can get the nearby reinfocements in. Maybe a reinforcement choice that shows your map, the possible reinfocements and lets you and your enemy/allies choose to move them to the battle site.

    mfberg
    Only the attacker would have this option though.

    Quote Originally Posted by Orda Khan
    Yes and also add the option to appeal to your ally/allies for assistance
    Brilliant idea.
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  12. #12
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Shouldn't they increase the range of reinforcements?

    26 - 2, we're winning :2thumsup:

    I think armies withing 1 square from the attacked army should as default be available to reinforce immediately upon the start of the battle. Armies further away should be delayed. That way you could put up to 9*20 units in a bunch to act as a single army - would fix the problem with armies being limited to 20 units. Alternatively, they could make it so that you could create armies with up to 80 units or some ridiculously high number you'll never reach, but that would be problematic in the battle as it's difficult to handle too many units. Maybe if units of the same type would be automatically merged during battle, or you could choose which 20 to command personally while the others are AI controlled. Ai controlled armies should btw be possible to give basic orders to IMO, like "advance", "flank left", "flank right", "attack" or "stay back" etc.

    For battles with allies I'd like it if you could choose whether to join the battle on your allies' side or just skip it, rather than having to fight it without any choice. Should cause interesting things to the strength of the alliance if you just stayed back though
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  13. #13

    Default Re: Shouldn't they increase the range of reinforcements?

    Quote Originally Posted by LegioXXXUlpiaVictrix
    For battles with allies I'd like it if you could choose whether to join the battle on your allies' side or just skip it, rather than having to fight it without any choice. Should cause interesting things to the strength of the alliance if you just stayed back though
    Hmmm, remember MTW when your ally just turned up and watched you do all the fighting only for you to see a window after battle saying....'blah, blah, largest force....blah, decided that ally would gain province'

    .........Orda

  14. #14

    Default Re: Shouldn't they increase the range of reinforcements?

    Quote Originally Posted by LegioXXXUlpiaVictrix
    26 - 2, we're winning :2thumsup:

    I think armies withing 1 square from the attacked army should as default be available to reinforce immediately upon the start of the battle. Armies further away should be delayed. That way you could put up to 9*20 units in a bunch to act as a single army - would fix the problem with armies being limited to 20 units. Alternatively, they could make it so that you could create armies with up to 80 units or some ridiculously high number you'll never reach, but that would be problematic in the battle as it's difficult to handle too many units. Maybe if units of the same type would be automatically merged during battle, or you could choose which 20 to command personally while the others are AI controlled. Ai controlled armies should btw be possible to give basic orders to IMO, like "advance", "flank left", "flank right", "attack" or "stay back" etc.

    For battles with allies I'd like it if you could choose whether to join the battle on your allies' side or just skip it, rather than having to fight it without any choice. Should cause interesting things to the strength of the alliance if you just stayed back though
    I think it should be done so, as you said armies are merged. Like on the campaign map, it is 20 units max, but when you enter the battel and have like 2 stacks reinforcing, all simliar units combined (As needed, not combine them all in 3 units :) ) so you can handle them better. Their should be a combine battle in the battle map after all I think. Likewise, you combine all your archers in 1 unit just to make the controlling/formatting easier, while on other aspects, it has other negativities, like being not able to move around swiftly.
    "Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."

    Cry, the Beloved Country by Alan Paton.

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