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Thread: Javelin's and their effectiveness

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  1. #1

    Default Re: Javelin's and their effectiveness

    One info I see nobody takes care - some archers had shield crushing arrows - short range, huge head. This is the reason partians executed romans at Carrahe - 1-2 of those heavy arrows will destroy even scuttum (I saw what replica of skythian bow with heavy arrow could do to replica of scuttum.)
    HA's in EB are very powerful indeed and could exterminate most enemies if terrain isn't bad (forrest, enemy on 50 degrees slope) on they own, or with little help from heavy cav.

    EB ship system destroyer and Makedonia FC

  2. #2
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Javelin's and their effectiveness

    Lord's post seems reasonable to me, but the Hastati would likely be closing on the archers, so I would imagine somewhat better accuracy, even apporaching 75% as they got quite close. I don't think we can change accuracy though as they get closer.

    One man (with some armor) dying per volley though is reasonable at long range. I do believe though that ammo should be reduced from 40, and when I looked at the export_descr_unit for EB, most units have far below 40 ammo. Still, many of them have 3 for a missile attack, which isn't going to kill much.

    I think all archers should get a considerable boost in killing power, and a reduction in unit size. I'm editing one of the last pieces of my mod right now, and it happens to be the export_descr_unit, I give archers 20 arrows, and reasonable killing power, but there is only 40 archers per unit (800 arrows fired), they as expensive as a normal melee unit (I used EB's idea of massively increasing unit prices, I don't know if I will release my work) and they are crap in melee. My work is for 1.5 though, and I'm trying to overcome the archer bug...

    Archer bug: http://p223.ezboard.com/fshoguntotal...picID=37.topic
    Last edited by fallen851; 02-02-2006 at 19:34.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

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  3. #3
    Guest Dayve's Avatar
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    Default Re: Javelin's and their effectiveness

    What are you all talking about? O.o Javelin skirmishers are perfectly balanced apart from when firing at phalanx troops... In the campaigns i've played, serious long term ones, which is uh, 1, as Roma... I never could get the first reforms due to CTD's. What i noticed during said campaign was that:

    A: Hastati get ripped apart by even the weakest javelin skirmishers.
    B: Principes get ripped apart by even the weakest javelin skirmishers.
    C: Triarii are practically invulnerable to anything with long range.

    It got to the point where i was actually dreading fighting enemy armies with even 2 skirmisher units... On large unit sizes, my hastati were losing upto 10 men per volley, and if they got fired at whilst walking it could sometimes be worse... This is on medium battles... So i think to save the game from becoming like vanilla RTW where 6 units of archers would decimate your enemies army, javelins should be toned down and archers made a tiny bit more powerful.

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