[QUOTE]Originally posted by MonkWarrior
In general, all those questions about requirements and buildings arrive to a "dead point": the AI.
I think (please, correct me if I'm wrong) that the AI doesn't destroy any building after conquering a settlement. This means that strong (or complicated) requirements would make the campaign even easier for the human player.[/QUOTE]
I agree I don't think the complex requirements work for the AI we are just writing a mod for the faction we are going to play (carthage) so it will only be the human player that has these requirements. (It would need rewriting to get a sensible result playing as another faction, but once we've got the principles working that shouldn't take too long.)
Will have another look at txt files before posting re: CTD.
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