Which patch version is the best for vanilla RTW (No BI)? (Considering bugs,AI and things like that)
Which patch version is the best for vanilla RTW (No BI)? (Considering bugs,AI and things like that)
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AMIR
The latest, I suppose - 1.5 without BI.
The latest, 1.5, I agree.
Some people might mention 1.3 as better, but they're livin' in the past, man.
"No Plan survives Contact with the Enemy."
1.5 if you mod out Large Stone walls.
=MizuDoc Otomo=
To get rid of the seige tower bug? I hadn't noticed that on RTW...yet.
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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Whats wrong with large walls? Pathfinding issues in towers?Originally Posted by Jambo
I.m guessing he means the seige tower bug. Happens on large stone walls (maybe epic too).
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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Most enjoyable by far latest 1.6
Such is life- Ned Kelly -his last words just before he was hanged.
Just a clarification that 1.6 and 1.5 are exactly the same in regard to the original RTW. 1.5 is for those without BI; you only use 1.6 if you also have BI.Originally Posted by Razor1952
If 1.5 got rid of the new version of the load/save bug (the need to save and reload each turn) then it might be worth considering. I´ve tried 1.3, however, and due to the mentioned new L/S issue it took the enjoyment out of the game really quick, as I tend to do long sessions and very seldomly save.
For now, it´s back to 1.2 for me.
Yes, it did. I can't see any reason to stick with 1.2 unless you want to play some of the bigger mods (RTR and EB).Originally Posted by Ciaran
Yes, I was referring to the siege tower bug when assaulting large stone walls. If you haven't seen it yet it's probably because the AI factions in your campaign haven't progressed far enough to have large stone walls.
Once they do en mass, then it'll put you off actually conducting the siege assaults and make you autocalculate them.
=MizuDoc Otomo=
Yup, I don't play RTW as much as BI these days. So my latest campaign hasn't got very far.
Mind you, in BI it's a royal pain in the butt. I usually just build more towers than I need so that it doesn't matter if a couple malfunction.
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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What is this bug? You're right, I have not seen it - what does it do?Originally Posted by Jambo
It's the bug where the towers reach the walls and then your soldiers forget how to climb the tower. They just wander around the base of it getting badly shot up.
Only happens with large stone walls (maybe epic too... haven't had to assault them). Happens with about 1 tower in 4 by my experience.
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A man may fight for many things. His country, his friends, his principles, the glistening tear on the cheek of a golden child. But personally, I'd mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn. - Blackadder
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This bug fix alone is worth the upgrade.Originally Posted by Ciaran
The tower bug happened also to me once. Better said, it happened to the AI, so it saved me my city too. But still i would recommend 1.5/1.6.
I haven't noticed the seige tower bug on 1.6. I had heard people referring to a "pila bug" before, but I'm unsure what this refers to...
"No Plan survives Contact with the Enemy."
Units not throwing their spears (pila). Came with 1.3 fixed in 1.5/1.6
Indeed. Now they throw their pila even when they are engaged in melee (they sometimes did this in 1.2 too, IIRC). Still, it's an improvement over not throwing at all, I suppose.Originally Posted by DarKorg
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